Precognition: Difference between revisions
Explain interaction between domination and precognition. |
JulesLetters (talk | contribs) m Change incorrect it's (contraction) to its (possessive) |
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{{Name}} is a [[Mutations#Mental Mutations|mental mutation]] that allows the player to foresee their near future, potentially allowing them to avoid unfortunate outcomes. | {{Name}} is a [[Mutations#Mental Mutations|mental mutation]] that allows the player to foresee their near future, potentially allowing them to avoid unfortunate outcomes. | ||
Precognition grants two activated abilities: "Precognition - Start vision" and "Precognition - End vision". Using the former creates a temporary save of the current game-state, places the ability on cooldown, and begins a "vision"; this vision will last for a mutation level-based number of rounds. The vision can be ended in one of three ways: by letting the vision run | Precognition grants two activated abilities: "Precognition - Start vision" and "Precognition - End vision". Using the former creates a temporary save of the current game-state, places the ability on cooldown, and begins a "vision"; this vision will last for a mutation level-based number of rounds. The vision can be ended in one of three ways: by letting the vision run its course, by choosing to end the vision early with the "End vision" ability, or by dying before the duration runs out. | ||
If the vision ends either due to the duration running out or the player dying, they are prompted to "return to the start of their vision". Choosing {{qud text|&WY&yes}} will reload the save created when the vision was started, returning the game to the exact state as it was at that point. Choosing {{qud text|&WN&yo}} will cause the game to proceed as normal. This will kill the player if dying was what caused their vision to end. Choosing to end the vision early by using the "End vision" ability will immediately return to the player to the start of their vision. | If the vision ends either due to the duration running out or the player dying, they are prompted to "return to the start of their vision". Choosing {{qud text|&WY&yes}} will reload the save created when the vision was started, returning the game to the exact state as it was at that point. Choosing {{qud text|&WN&yo}} will cause the game to proceed as normal. This will kill the player if dying was what caused their vision to end. Choosing to end the vision early by using the "End vision" ability will immediately return to the player to the start of their vision. | ||
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If the player does not have the mutation for any reason (such as losing it by drinking [[warm static]], or piloting the [[golem]]) when the vision ends, you are not given an option to end the vision and must continue with the current game state. | If the player does not have the mutation for any reason (such as losing it by drinking [[warm static]], or piloting the [[golem]]) when the vision ends, you are not given an option to end the vision and must continue with the current game state. | ||
Precognition functions entirely differently if used by a creature other than the player; when Precognition is activated, and the creature is killed before | Precognition functions entirely differently if used by a creature other than the player; when Precognition is activated, and the creature is killed before its duration runs out, the creature will be revived with full HP, and the message log will return the following: | ||
{{Qud quote|&R[Subject] swims before your eyes!}} | {{Qud quote|&R[Subject] swims before your eyes!}} | ||