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A {{Name}} will always spawn with 2-4 'enslaved' creatures in their party.<ref name="ObjectBlueprints"><code>ObjectBlueprints.xml</code></ref>{{Code Reference|class = HasSlaves|method = FireEvent|name = FireEvent}} These creatures can spawn as any [[Zone_tier#Creature_Tier|tier]] 4 or 5 creature, but must have an unoccupied face or head equipment slot.<ref name = FireEvent />{{Code Reference|class = HasSlaves|method = IsSuitableSlave}} If their face equipment slot is unoccupied they will wear a {{favilink|gentling mask}}, otherwise they will wear a {{favilink|gentling cone}}.{{Code Reference|class = DomesticatedSlave}} | A {{Name}} will always spawn with 2-4 'enslaved' creatures in their party.<ref name="ObjectBlueprints"><code>ObjectBlueprints.xml</code></ref>{{Code Reference|class = HasSlaves|method = FireEvent|name = FireEvent}} These creatures can spawn as any [[Zone_tier#Creature_Tier|tier]] 4 or 5 creature, but must have an unoccupied face or head equipment slot.<ref name = FireEvent />{{Code Reference|class = HasSlaves|method = IsSuitableSlave}} If their face equipment slot is unoccupied they will wear a {{favilink|gentling mask}}, otherwise they will wear a {{favilink|gentling cone}}.{{Code Reference|class = DomesticatedSlave}} | ||
It is intended that if the {{Name}} these creatures are attached to is killed, the creatures will return to their parent factions, but due to a bug this behaviour is not currently observed.<ref>https://bitbucket.org/bbucklew/cavesofqud-public-issue-tracker/issues/11889/</ref> | |||
==References== | ==References== |