Golem: Difference between revisions
m →Hamsa: fix typo |
Lots of spelling checks. I'd like to reword the last bullet point in the Tips section but I don't actually know the mechanic there |
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The Golem will always have room within its body for the player and one companion. The player can pilot the Golem by sitting in the [[Pilot seat]]. When piloted, the player has access to a modified form of the standard menus which cover the golem's equipment, the golem's stats and mutations, the golem's skills, the golem's inventory, and so on, as if you were the golem. This means you can spend gained stats, MP, and skill points. | The Golem will always have room within its body for the player and one companion. The player can pilot the Golem by sitting in the [[Pilot seat]]. When piloted, the player has access to a modified form of the standard menus which cover the golem's equipment, the golem's stats and mutations, the golem's skills, the golem's inventory, and so on, as if you were the golem. This means you can spend gained stats, MP, and skill points. | ||
The Golem will act as a companion to the player | The Golem will act as a companion to the player. When not piloted, it will act at 50% [[quickness]]. | ||
The Golem's default body, without any modifications and before the application of any stats, is | The Golem's default body, without any modifications and before the application of any stats, is level 50, has 500 HP, and has [[Dark Vision]] at level 1. | ||
The Golem is considered colossal and so can only be equipped with [[gigantic]] weapons and armor (except for the Floating | The Golem is considered colossal and so can only be equipped with [[gigantic]] weapons and armor (except for the Floating Nearby slot). | ||
In cases where the inherited type does not provide a stat distribution, it will also start with 0 DV and an even, but randomized, stat distribution. If the base provides an innate AV, that AV + 10 is the golem's AV. | In cases where the inherited type does not provide a stat distribution, it will also start with 0 DV and an even, but randomized, stat distribution. If the base provides an innate AV, that AV + 10 is the golem's AV. | ||
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| title = Pax Klanq | | title = Pax Klanq | ||
}} | }} | ||
The | The player must provide a follower at or above level 30 to determine the shape and body plan of the Golem. The follower is not consumed by the process and will remain in the player's party after being chosen. | ||
Followers that are recruited via [[Proselytize]], [[Beguile]], or [[Rebuke Robot]], will count as long as they meet the level requirement. | Followers that are recruited via [[Proselytize]], [[Beguile]], or [[Rebuke Robot]], will count as long as they meet the level requirement. | ||
Bodies take on some of the inheritable | Bodies take on some of the inheritable attributes of their Creature type, along with an appropriate (but not necessarily the same!) anatomy. Additionally, some have innate mutations, or modifications to base stats, beyond their Body or Creature base. These are covered in the 'Notes' column. | ||
{| class="wikitable" | {| class="wikitable" | ||
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| title = Pax Klanq | | title = Pax Klanq | ||
}} | }} | ||
The | The player must provide three drams of an undiluted [[Liquid]] to act as the Golem's blood. The player's choice of catalyst can alter the Golem's abilities, resistances, immunities, damage output, and base stats. | ||
Primordial Soup is not an option for the Catalyst. | Primordial Soup is not an option for the Catalyst. | ||
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|[[Cloning draught]] | |[[Cloning draught]] | ||
|2 Golems with 1/3 health each | |2 Golems with 1/3 health each | ||
|One Golem is Passive | |One Golem is Passive! This is not mentioned in-game. | ||
|- | |- | ||
|[[Convalessence]] | |[[Convalessence]] | ||
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| title = Pax Klanq | | title = Pax Klanq | ||
}} | }} | ||
The | The player must provide a body part of any kind. It can be sourced from a plant, animal, or robot creature. The type of part does not effect the Golem (Head, Face, Hands, etc), only the being it was sourced from. | ||
===Mutations=== | ===Mutations=== | ||
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|[[Goatfolk qlippoth]], [[Mamon Souldrinker]] | |[[Goatfolk qlippoth]], [[Mamon Souldrinker]] | ||
|[[Syphon Vim]] at level 1, One Random Mental [[Mutation]] at level 1-4, one Random Physical [[Mutation]] at level 1-4 | |[[Syphon Vim]] at level 1, One Random Mental [[Mutation]] at level 1-4, one Random Physical [[Mutation]] at level 1-4 | ||
|Qlippoths and Mamon | |Qlippoths and Mamon will always have the same mutations per world, and will therefore give the same mutations as one another each run. They will always have [[Syphon Vim]]. | ||
|- | |- | ||
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| title = Pax Klanq | | title = Pax Klanq | ||
}} | }} | ||
A | A zetachrome weapon must be provided to arm the Golem. The weapon type will shape the creature's natural weapons, as well as grant them the full skill tree associated with said weapon. | ||
At a high level, the golem will get natural weapons in every slot whose type matches a slot with a natural weapon on the follower or, if none exist, the first default on the golem body or, if none exist, the primary limb type of the golem body, or if none of | At a high level, the golem will get natural weapons in every slot whose type matches a slot with a natural weapon on the follower or, if none exist, the first default on the golem body or, if none exist, the primary limb type of the golem body, or if none of those exist, the primary limb of the follower. For example, Bears that have two claws and a bite will end up with a Bear Golem that has a Face Metachrome weapon and four Foot Metachrome weapons. | ||
{| class="wikitable" | {| class="wikitable" | ||
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|} | |} | ||
Notes: Arrows are not a valid | Notes: Arrows are not a valid zetachrome weapon. Psionic weapons are valid as long as they are zetachrome. | ||
The created natural weapons are Metachrome (4 PV base, cap of 1000) and Gigantic. | The created natural weapons are Metachrome (4 PV base, cap of 1000) and Gigantic. | ||
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-Pax Klanq, on the Incantation | -Pax Klanq, on the Incantation | ||
}} | }} | ||
The Player must choose a passage from their Journal to speak to the Golem | The Player must choose a passage from their Journal to speak to the Golem. These will be the first sounds the Golem hears, and will (presumably) shape the Golem's psyche. | ||
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* While Golems generally have respectable statlines, Golems' derived defensive stats are often unbearably low due to the difficulty gearing them. without some thought and preparation it will feel like playing a very underlevel character that gets hit by multiple penetrations. | * While Golems generally have respectable statlines, Golems' derived defensive stats are often unbearably low due to the difficulty gearing them. without some thought and preparation it will feel like playing a very underlevel character that gets hit by multiple penetrations. | ||
* A reliable source of [[gigantic]] equipment for the Golem is {{favilink|Hamilcrab, cyclopean merchant}}; especially good items may even influence the choice of the body. | * A reliable source of [[gigantic]] equipment for the Golem is {{favilink|Hamilcrab, cyclopean merchant}}; especially good items may even influence the choice of the body. | ||
* The golem | * The golem counts as a [[mutant]], so {{favilink|Eaters' nectar injector}}s give random stats or MP. The high level gives you the ability to boost mutations quite a bit (at least, those which can be boosted. Notably, most granted instances of [[Flight]] above can't be increased when given as part of a body). | ||
* Unlike the above, | * Unlike the above, drinking {{favilink|warm static}} only shuffles skills and not its mutations, as if the Golem were a Truekin. | ||
* Many kinds of Golems will require levelling weak members of their classes up to 30 on your own to use their bodies. | * Many kinds of Golems will require levelling weak members of their classes up to 30 on your own to use their bodies. | ||
* Several kinds of Golems are difficult to get followers near enough to the pile to select. | * Several kinds of Golems are difficult to get followers near enough to the pile to select. | ||
* It is possible to prevent the use of the normal staircase [[Barathrum's Study]] by using the [[Chrome key]] as a Hamsa. It is advisable to use a security card or [[Bethesda Susa]] key if one desires a [[Phasing]] Golem, lest you have to use the northwest staircase and dig into the study, or use a [[spiral borer]] to create a new staircase. | * It is possible to prevent the use of the normal staircase [[Barathrum's Study]] by using the [[Chrome key]] as a Hamsa. It is advisable to use a security card or [[Bethesda Susa]] key if one desires a [[Phasing]] Golem, lest you have to use the northwest staircase and dig into the study, or use a [[spiral borer]] to create a new staircase. | ||
* While you are piloting the golem, it needs to drink (like most bodies.) While it is following you, it doesn't (like most followers). | * While you are piloting the golem, it needs to drink (like most bodies.) While it is following you, it doesn't (like most followers). | ||
* Due to the way that metachrome limbs are assigned, there is a trick that can enable some body shapes to get extra metachrome limbs: A method of gaining extra limbs with natural weapons on the follower which match a slot type on the resultant Golem | * Due to the way that metachrome limbs are assigned, there is a trick that can enable some body shapes to get extra metachrome limbs: A method of gaining extra limbs with natural weapons on the follower which match a slot type on the resultant Golem body, where normally that creature has other natural weapons that are included in the resultant Golem Body, makes both the extra limbs type and the normal natural weapon limbs end up with metachrome weapons. The easiest example is to use {{favilink|circle of light in the chord of Agolgut}} to give a stone wall follower pincers (hand slot natural weapons), and then create a Golem with that follower. The Golem will naturally get the two stud slots as metachrome weapons, and also the small crack slots as metachrome weapons because of the pincers matching the type of the small cracks (hand). | ||
==Trivia== | ==Trivia== |