Bell of Rest: Difference between revisions

add note about BellOfRest part
m Trivia: fix incorrect wikitext for list
 
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== Trivia ==
== Trivia ==


- While there is an object named {{name}} defined in the game's object blueprints, it is not placed anywhere in the game world, and it does not directly control the Tomb of the Eaters' 'recall' system.{{Code Reference|namespace=XRL|class=ITombAnchorSystem}} However, the definition for {{name}} specifies that if it were to be destroyed, the Bell of Rest in the Tomb would cease to function.{{Code Reference|class=BellOfRest|method=HandleEvent(BeforeDestroyObjectEvent)}}{{Code Reference|namespace=XRL|class=ITombAnchorSystem|method=OnEndTurn}}
* While there is an object named {{name}} defined in the game's object blueprints, it is not placed anywhere in the game world, and it does not directly control the Tomb of the Eaters' 'recall' system.{{Code Reference|namespace=XRL|class=ITombAnchorSystem}} However, the definition for {{name}} specifies that if it were to be destroyed, the Bell of Rest in the Tomb would cease to function.{{Code Reference|class=BellOfRest|method=HandleEvent(BeforeDestroyObjectEvent)}}{{Code Reference|namespace=XRL|class=ITombAnchorSystem|method=OnEndTurn}}


{{References|2.0.209.43}}
{{References|2.0.209.43}}