Warm static: Difference between revisions

The content of this page was a single large bullet point tree which was very difficult to read. I've divided it into subsections here for Impure and Pure warm static, and a separate section for other uses (the water ritual). I also added a reference to Zero Jells.
additional formatting and information-ordering changes to make the page easier to read. Moved the summary and detail information about mutation randomization to be next to one another, skill randomization summary next to skill randomization info, etc.
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==== Drinking ====
==== Drinking ====


* For [[mutants]], drinking pure {{name}} has a 50% chance to randomize [[mutations]] and grant 4-12 mutation points and a 50% chance to randomize [[skills]] and grant 400-1200 skill points. For non-mutants, it will always do the latter. {{Code Reference|namespace=XRL.Liquids|class=LiquidWarmStatic|method=Drank}}
For [[mutants]], drinking pure {{name}} has a 50% chance to randomize [[mutations]] and grant 4-12 mutation points and a 50% chance to randomize [[skills]] and grant 400-1200 skill points.
** Skills can be randomized into skills that the character doesn't meet the stat or skill requirements for.
 
** Category skills (e.g. [[Long Blade]]) only randomize into other categories. The same is true for individual skills.
* Positive mutations will only randomize into positive mutations. Defects will only randomize into defects.
** 0sp skills that unlock with a category are randomized as part of its category, meaning you'll never have a 0sp skill but not its category.
* Physical mutations can become mental mutations, and vice versa. (Unless the character is a {{f|chimera}} or {{f|esper}}.)
** The [[Sprint]] skill will never be randomized. [[Make Camp]] can be randomized, though.
* Cost 1 mutations such as {{f id|Mutation:DarkVision}} only randomize into cost 1 mutations. Other mutations won't randomize into them, either.
** Positive mutations will only randomize into positive mutations. The same is true for defects.
* Mutations can only be randomized by mutants specifically - if a [[True kin]] happens to gain mutations, it will not randomize them.
** Physical mutations can become mental mutations, and vice versa. (unless the character is a {{f|chimera}} or {{f|esper}})
 
** Cost 1 mutations such as {{f id|Mutation:DarkVision}} only randomize into cost 1 mutations. Other mutations won't randomize into them either.
For non-mutants, drinking warm static will always only randomize [[skills]] and grant 400-1200 skill points. {{Code Reference|namespace=XRL.Liquids|class=LiquidWarmStatic|method=Drank}}
** Mutations can only be randomized by mutants specifically - if a [[True kin]] happens to gain mutations, it will not randomize them.
 
* Skills can be randomized into skills that the character doesn't meet the stat or skill requirements for.
* Category skills (e.g. [[Long Blade]]) only randomize into other categories. The same is true for individual skills.
* 0sp skills that unlock with a category are randomized as part of its category, meaning you'll never have a 0sp skill but not its category.
* The [[Sprint]] skill will never be randomized. [[Make Camp]] can be randomized, though.


==== Pouring ====
==== Pouring ====