Golem: Difference between revisions

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The Golem's default body, without any modifications and before the application of any stats, is level 50, has 500 HP, and has [[Dark Vision]] at level 1.
The Golem's default body, without any modifications and before the application of any stats, is level 50, has 500 HP, and has [[Dark Vision]] at level 1.


The Golem is considered colossal and so can only be equipped with [[gigantic]] weapons and armor (except for the Floating Nearby slot).
The Golem is considered colossal and so can only be equipped with [[gigantic]] weapons and armor (except for the Floating Nearby slot.)


In cases where the inherited type does not provide a stat distribution, it will also start with 0 DV and an even, but randomized, stat distribution. If the base provides an innate AV, that AV + 10 is the golem's AV.
In cases where the inherited type does not provide a stat distribution, it will also start with 0 DV and an even, weak, and randomized, stat distribution (set at 14+1d3+10d1 for all stats). If the base provides an innate AV, that AV + 10 is the golem's AV.
 
All Golems have an innate 1.75x their normally calculated Strength, and 1.5x their normally calculated Toughness.