Girsh Nephilim: Difference between revisions

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Nephilim mechanics: add Lair Generation subsection
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{{qud quote|Will you resign your charge and swear to unvex the beings of this world?}}
{{qud quote|Will you resign your charge and swear to unvex the beings of this world?}}


If selected, the player's reputation with [[Girsh|the Girsh]] will decrease by 200, and they will receive the appropriate chord of light from the pacified Nephilim. Other Nephilim '''will not''' receive a bonus from the pacified Nephilim (unlike as occurs after killing one of the Nephilim).
This costs the player 200 reputation with [[Girsh|the Girsh]] and will award the appropriate chord of light from the pacified Nephil. Other Nephilim '''will not''' receive a bonus from the pacified Nephil (unlike as occurs after killing one of the Nephilim).
 
This is also the '''only''' option available when performing a water ritual with a Nephil, as they are unconcerned with the petty secrets of a world they intend to destroy. This means you cannot boost your reputation during the ritual to help afford the cost of pacification: You need to initiate the ritual with at least 100 reputation, or 75 with the {{Tactful}} skill. If you intend to pacify all seven Nephilim, you will need a net +700 reputation (+525 with {{Tactful}}) to pull it off.
 


=== Combat ===
=== Combat ===