Stinger (Confusing Venom): Difference between revisions

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'''Stinger (Confusing Venom)''' is a [[Mutations#Physical Mutations|physical mutation]] that grants the player a {{favilink id|Stinger Confusion}} that delivers [[Confused|confusing]] venom on a successful attack.  
'''Stinger (Confusing Venom)''' is a [[Mutations#Physical Mutations|physical mutation]] that grants the player a {{favilink id|Stinger Confusion}} that delivers [[Confused|confusing]] venom on a successful attack.  


The stinger functions as a [[Long Blade|Long Blade]]-class weapon, benefitting from any skills the player has within that tree. It has a flat 20% chance to attack in melee if it is not your primary weapon; if it is, it will attack 100% of the time, but will only apply its venom 20% of the time. If the player uses the [[Charge]] or [[Lunge]] abilities, the stinger will always attack and always apply venom if it hits.  
The stinger functions as a {{f|Long Blade}}-class weapon, benefiting from any skills the player has within that tree. It has a flat 20% chance to attack in melee if it is not your primary weapon; if it is, it will attack 100% of the time, but will only apply its venom 20% of the time. If the player uses the {{f|Charge}} or {{f|Lunge}} abilities, the stinger will always attack and always apply venom if it hits.  


The stinger's damage and penetration are based on mutation level; however, the stinger is only able to penetrate a single time, regardless of circumstance.  
The stinger's damage and penetration are based on mutation level; however, the stinger is only able to penetrate a single time, regardless of circumstance.  
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=== Disadvantages ===
=== Disadvantages ===
* Moderate cost on character generation
* Moderate cost on character generation
* Confusion venom has a much shorter duration than the [[Confusion]] mutation at equivalent levels, though multiple stings can theoretically keep a creature confused for longer
* Confusion venom has a much shorter duration than the {{f|Confusion}} mutation at equivalent levels, though multiple stings can theoretically keep a creature confused for longer
* Confused creatures may wander away from combat, possibly making battles take longer
* Confused creatures may wander away from combat, possibly making battles take longer