Endgame:Sheyd: Difference between revisions
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{{ | ==Description== | ||
A {{name}} is a unique creature. One can be found at [[Endgame:The Great Siach|The Great Siach]], accessible through the [[Endgame:Northern Ark|Northern Ark]] stop in [[Endgame:North Sheva|North Sheva]]. Aside from this spot, none can be found in the world. As a docile [[grazing hedonist]]. In addition, it has the calm attribute, so it is guaranteed to be initially passive towards the player. | |||
It has a significant 300 HP, and its claws are serrated short blades with a 10% chance to [[dismember]] that deal not only their base of 1d6 damage, but an additional 2d6 elemental damage split between the Umbral, Dream, Vorpal, and Laser [[Damage|damage type]]s. | |||
Shedim can be pet, which will result in the message "The sheyd chirrs." | |||
Shedim are, along with {{favilink|Crowsong}}, the only creatures to possess the {{favilink|Metamorphosis}} mutation. | |||
==Lore== | |||
Multiple item descriptions reference shedim. The descriptions of the [[Sultan Masks]] state that they were "dyed with the milked irises of shedim", aside from the {{favilink|Null Face}}, which states that by the time of its creation, "the shedim had no eyes left to color the dim and final Face." The valuable {{favilink|jeweled sandals}} are made of sheyd leather. |