Ceremonial vibrokhopesh: Difference between revisions

→‎Tips: added some info from testing and formatted main text body a bit
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(→‎Tips: added some info from testing and formatted main text body a bit)
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{{As Of Patch|2.0.199.5}}
{{As Of Patch|2.0.200.84}}
{{Item
{{Item
| title = {{Qud text|ceremonial vibrokhopesh}}
| title = {{Qud text|ceremonial vibrokhopesh}}
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The {{name}} (sometimes to shortened "vibrokhopesh" or "CVK" fanonically) is a tier 7 long blade that deals the same amount of damage as a {{favilink|carbide long sword}}, but has the [[Vibro weapons|Vibro]] property. This means that its {{PV}}[[PV]] will match the target's {{AV}}[[AV]], like a {{favilink|vibro blade}}. Unlike the vibro blade, the {{name}} has no slot for any energy cell. Instead, the vibrokhopesh uses a Zero Point Energy Collector to power its swings. It is vulnerable to EMP blasts and normality fields. The vibrokhopesh cannot store charge, so if the Zero Point Energy Collector cannot work for any reason it will become unpowered.
The {{name}} (sometimes to shortened "vibrokhopesh" or "CVK" fanonically) is a tier 7 long blade that deals the same amount of damage as a {{favilink|carbide long sword}}, but has the [[Vibro weapons|Vibro]] property. This means that its {{PV}}[[PV]] will match the target's {{AV}}[[AV]], like a {{favilink|vibro blade}}.  
 
Unlike the vibro blade, the {{name}} has no slot for any energy cell. Instead, the vibrokhopesh uses a Zero Point Energy Collector to power its swings. It is vulnerable to EMP blasts and normality fields. The vibrokhopesh cannot store charge, so if the Zero Point Energy Collector cannot work for any reason it will become unpowered.


It requires 3 turns to fully [[Boot sequence|boot]]. The turn spent equipping it will have the vibrokhopesh emit a buzz. Once fully booted, it will hum. If forcefully shut off, it will emit a clack.
It requires 3 turns to fully [[Boot sequence|boot]]. The turn spent equipping it will have the vibrokhopesh emit a buzz. Once fully booted, it will hum. If forcefully shut off, it will emit a clack.
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==Zero Point Energy Collector==
==Zero Point Energy Collector==
{{main|Energy#Zero Point Energy Collector}}
{{main|Energy#Zero Point Energy Collector}}
The Zero Point Energy Collector(ZPEC) is a EMP-sensitive part that charges the {{name}} depending on the current world that the blade resides in. As long as the vibrokhopesh is in "JoppaWorld" which is the starting world that the player starts in, the ZPEC will generate 40 charge a turn, offsetting the vibro charge use of 20. Charge also generates in "OrbWorld", but this world currently cannot be visited.
The Zero Point Energy Collector (ZPEC) is a EMP-sensitive part that charges the {{name}} depending on the current world that the blade resides in.  
 
As long as the vibrokhopesh is in "JoppaWorld" which is the starting world that the player starts in, the ZPEC will generate 40 charge a turn, offsetting the vibro charge use of 20. Charge also generates in "OrbWorld", but this world currently cannot be visited.


How the ZPEC exactly works is unknown, but is reality distorting and cannot work under the effects of [[normality]]. This means that being in a normality field or normality gas will cause the vibrokhopesh to stop working.
How the ZPEC exactly works is unknown, but is reality distorting and cannot work under the effects of [[normality]]. This means that being in a normality field or normality gas will cause the vibrokhopesh to stop working.
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==Tips==
==Tips==
{{Opinion}}
{{Opinion}}
* Modding a vibrokhopesh to be [[Sharp]] adds +1{{PV}}[[PV]], which means the sword's PV will always be one greater than the opponent's AV. This allows for a higher chance of multiple penetrations in one combat round.
* Modding a Vibrokhopesh to be [[Sharp]] adds +1{{PV}}[[PV]], which means the sword's PV will always be one greater than the opponent's AV. This allows for a higher chance of multiple penetrations in one combat round.
*Since ZPEC produces 40 charge per turn, it means you can modify CVK to deal elemental damage without using the energy cells and gain additional 7 to 12 damage, depending on modification. If you aim to deal with robots it is recommended to use "Electrified" modification.
*Installing the energy cell, however, might aid in situations when ZPEC fails to function, such as being under influence of normality field or normality gas. Elemental parts, such as ArkGenerator, will prefer ZPEC over installed cell.
 
[[Category:Vibro Weapons]]
[[Category:Vibro Weapons]]
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