Mirrorshades: Difference between revisions

296 bytes removed ,  13:26, 26 October 2021
Updated by egocarib with game version 2.0.202.92 using QBE v1.0rc2
(Updated by egocarib with game version 2.0.201.114 using QBE v1.0rc2)
(Updated by egocarib with game version 2.0.202.92 using QBE v1.0rc2)
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| extra = {{Extra info|metal = yes | spectacles = yes | refractive = yes | flashprotection = yes}}
| extra = {{Extra info|metal = yes | spectacles = yes | refractive = yes | flashprotection = yes}}
| inheritingfrom = Armor
| inheritingfrom = Armor
| dynamictable = {{Dynamic object|Items|Mirrorshades}}
| ego = 1
| ego = 1
| reputationbonus = {{reputation bonus|{{FactionID to name|Strangers}}|100}}
| reputationbonus = {{reputation bonus|{{FactionID to name|Strangers}}|100}}
| wornon = Face
| wornon = Face
| supportedmods = CommonMods,EyewearMods
| supportedmods = CommonMods,EyewearMods
| desc = Light flecks break themselves on the silver moat and rush back to their place of origin. The signifier becomes the signified; the simulacrum is realized.
{{Qud shader|rules|{{(}}+100 reputation with mysterious strangers{{)}}}}
{{Qud shader|C|{{(}}+1 Ego{{)}}}}
{{Qud shader|rules|{{(}}Offers protection against visual flash effects.{{)}}}}
| categories = Eyewear
| categories = Eyewear
| gameversion = 2.0.201.114
| gameversion = 2.0.202.92
}}
}}
<!-- END QBE -->
<!-- END QBE -->
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