Grenadier: Difference between revisions
Updated by Teamtoto using QBE v1.0rc1
(dialogue and navbox) |
imported>Trashmonks |
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| hp = 16 | | hp = 16 | ||
| av = 5 | | av = 5 | ||
| dv = | | dv = 8 | ||
| ma = | | ma = 4 | ||
| id = Grenadier | |||
| colorstr = &K | | colorstr = &K | ||
| renderstr = h | | renderstr = h | ||
| corpse = {{ID to name|Human Corpse}} | | corpse = {{ID to name|Human Corpse}} | ||
| corpsechance = 90 | | corpsechance = 90 | ||
| role = Skirmisher | | role = Skirmisher | ||
| inheritingfrom = BaseMerchant | |||
| quickness = 100 | |||
| movespeed = 100 | |||
| strength = 14+1d3+1d1 | | strength = 14+1d3+1d1 | ||
| agility = 14+1d3+1d1 | | agility = 14+1d3+1d1 | ||
Line 24: | Line 27: | ||
| heat = 0 | | heat = 0 | ||
| faction = {{creature faction|{{FactionID to name|Merchants}}|100}} | | faction = {{creature faction|{{FactionID to name|Merchants}}|100}} | ||
| inventory = {{inventory | | demeanor = neutral | ||
| inventory = {{inventory|Leather Boots|1|no|100}}{{inventory|Leather Apron|1|no|100}}{{inventory|Steel Utility Knife|1|no|100}}{{inventory|Elastyne Gloves|1|no|100}}{{inventory|Basic Toolkit|1|no|100}} | |||
| skills = {{SkillID to name|Tinkering_Scavenger}} </br>{{SkillID to name|Tinkering_Tinker1}} </br>{{SkillID to name|Tinkering_LayMine}} | | skills = {{SkillID to name|Tinkering_Scavenger}} </br>{{SkillID to name|Tinkering_Tinker1}} </br>{{SkillID to name|Tinkering_LayMine}} | ||
| mutations = {{creature mutation|{{MutationID to name|DarkVision}}|3}} | | mutations = {{creature mutation|{{MutationID to name|DarkVision}}|3|17}} | ||
| desc = =pronouns.Possessive= fingers are stained with soot, the devil's ink. Scars criss-cross their way up =pronouns.possessive= arms. | | desc = =pronouns.Possessive= fingers are stained with soot, the devil's ink. Scars criss-cross their way up =pronouns.possessive= arms. | ||
| categories = Merchants | | categories = Merchants | ||
}} | }} | ||
==Dialogue== | ==Dialogue== | ||
{{Qud dialogue|title=gunsmith|text=Need something blown up, =player.formalAddressTerm=? | {{Qud dialogue|title=gunsmith|text=Need something blown up, =player.formalAddressTerm=? |