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{{As Of Patch | 2.0.182.2}}Quickness (QN) is an attribute that controls how quickly a character performs '''''actions'''''. | {{As Of Patch | 2.0.182.2}} | ||
Quickness (QN) is an attribute that controls how quickly a character performs '''''actions'''''. | |||
Some common actions include: | Some common actions include: | ||
* Moving | * Moving | ||
* Attacking | * Attacking | ||
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== Movement Speed == | |||
Movement is one of many actions that is influenced by quickness. Like most actions, it has a default cost of 1000 action points. | |||
However, movement is special because it also has its own modifying attribute, called ''movement speed''. | |||
A character's movement speed controls the amount of action points that are required for the character to move, and thus movement speed can have a significant effect on how quickly a character moves. | |||
For more information about movement speed, refer to [[Movement Speed]]. | For more information about movement speed, refer to [[Movement Speed]]. | ||
[[Category:Mechanics]] |