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imported>Cranky Corvids (Added info on damage interrupting natural HP regen and the effects of the Regeneration mutation.) |
m (Noted that Photosynthetic Skin also boosts regeneration.) |
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== Losing and Gaining Hitpoints == | == Losing and Gaining Hitpoints == | ||
{{missing info|How do the boosts from Regeneration and Photosynthetic Skin stack?}} | |||
Attacks which successfully hit their target and penetrate through any [[AV]] or [[MA]] which it may have will deal damage, reducing the hitpoint total of whatever is hit. Additionally, some effects, such as being on fire or [[bleeding]], will continually decrease the hitpoints of those afflicted with them. | Attacks which successfully hit their target and penetrate through any [[AV]] or [[MA]] which it may have will deal damage, reducing the hitpoint total of whatever is hit. Additionally, some effects, such as being on fire or [[bleeding]], will continually decrease the hitpoints of those afflicted with them. | ||
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<math>\frac{20 + 2 \times ( \text{Willpower Modifier} + \text{Toughness Modifier})}{100}</math> | <math>\frac{20 + 2 \times ( \text{Willpower Modifier} + \text{Toughness Modifier})}{100}</math> | ||
Taking damage interrupts natural HP regeneration for 5 turns, unless the creature has the [[Regeneration]] mutation, which prevents this effect. Those with the [[Regeneration]] mutation also gain | Taking damage interrupts natural HP regeneration for 5 turns, unless the creature has the [[Regeneration]] mutation, which prevents this effect. Those with the [[Regeneration]] mutation or the [[Photosynthetic Skin]] mutation also gain percentage boosts based on levels of those mutations to their natural HP regeneration. | ||
== Maximum Hitpoints == | == Maximum Hitpoints == |
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