Plasma grenade: Difference between revisions

36 bytes added ,  22:21, 20 December 2021
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Clarified wording
(Created page with "{{Grenade Query|PlasmaGrenade}} A {{qud shader|plasma|plasma}} {{qud shader|y|grenade}} is a thrown weapon which, when thrown, will release {{favi...")
 
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{{Grenade Query|PlasmaGrenade}}
{{Grenade Query|PlasmaGrenade}}
A {{qud shader|plasma|plasma}} {{qud shader|y|grenade}} is a [[:Category:Thrown Weapons|thrown weapon]] which, when thrown, will release {{favilink|plasma}} in the location where it lands as well as the 8 surrounding tiles. The plasma released by this grenade has a [[gas]] level of 10 and variable density in each tile where the gas is released,{{Code Reference|class=GasGrenade}}<ref><code>ObjectBlueprints.xml</code></ref> causing some damage to creatures or robots that remain in the plasma cloud, and significant damage per turn to walls and similar objects. This damage depends on density, and the table below assumes the standard density:
A {{qud shader|plasma|plasma}} {{qud shader|y|grenade}} is a [[:Category:Thrown Weapons|thrown weapon]] which, when thrown, will release {{favilink|plasma}} in the location where it lands as well as the 8 surrounding tiles. The plasma released by this grenade has a [[gas]] level of 10 and variable density in each tile where the gas is released,{{Code Reference|class=GasGrenade}}<ref><code>ObjectBlueprints.xml</code></ref> causing some damage to creatures or robots that remain in the plasma cloud, and significant damage per turn to walls and similar objects. This damage depends on density, and the table below assumes the object is affected by plasma of the starting density:
{|class="wikitable"
{|class="wikitable"
! Grenade
! Grenade