Girsh Nephilim: Difference between revisions

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=== Nephilim lairs ===
=== Nephilim lairs ===


Each of the Nephilim resides within a lair that is placed somewhere in Qud during worldgen (mostly<ref Name="QasQonChuppah">The lair of {{favilink|Girsh Qas}} and {{favilink|Girsh Qon}} is called the "chuppah of Qas and Qon", rather than their cradle.</ref> referred to throughout the game as the Nephilims' "cradles"). These lairs are distributed as follows:
Each of the Nephilim resides within a lair that is placed somewhere in Qud during worldgen (mostly<ref Name="QasQonChuppah">The lair of {{f|Girsh Qas}} and {{f|Girsh Qon}} is called the "chuppah of Qas and Qon", rather than their cradle.</ref> referred to throughout the game as the Nephilims' "cradles"). These lairs are distributed as follows:


* {{favilink|Girsh Agolgot}}'s cradle is beneath {{favilink|Golgotha}}, somewhere between strata 30 and 35. It can be reached by following the pits starting in [[Golgotha#The Cloaca|The Cloaca]].
* {{f|Girsh Agolgot}}'s cradle is beneath {{f|Golgotha}}, somewhere between strata 30 and 35. It can be reached by following the pits starting in [[Golgotha#The Cloaca|The Cloaca]].
* {{favilink|Girsh Bethsaida}}'s cradle is beneath {{favilink|Bethesda Susa}}, somewhere between strata 30 and 35. It can be reached by following the pits starting in [[Bethesda Susa#Temple of the Rock|the Temple of the Rock]].
* {{f|Girsh Bethsaida}}'s cradle is beneath {{f|Bethesda Susa}}, somewhere between strata 30 and 35. It can be reached by following the pits starting in [[Bethesda Susa#Temple of the Rock|the Temple of the Rock]].
* The chuppah of {{favilink|Girsh Qas}} and {{favilink|Girsh Qon}} is located near the surface, in a random zone of the {{favilink|Moon Stair}}.
* The chuppah of {{f|Girsh Qas}} and {{f|Girsh Qon}} is located near the surface, in a random zone of the {{f|Moon Stair}}.
* {{favilink|Girsh Rermadon}}'s cradle is located near the surface in a random zone of the {{favilink|Palladium Reef}}.
* {{f|Girsh Rermadon}}'s cradle is located near the surface in a random zone of the {{favilink|Palladium Reef}}.
* {{favilink|Girsh Shug'ruith the Burrower}}'s cradle can be located in any zone of the map that does not already include a static encounter. To find Shug'ruith's cradle, the player must first find "the mouth of Shug'ruith" on the surface. They must then descend and follow {{favilink|Layer of resin extruded by Shug'ruith|plural}} to Shug'ruith's cradle.
* {{f|Girsh Shug'ruith the Burrower}}'s cradle can be located in any zone of the map that does not already include a static encounter. To find Shug'ruith's cradle, the player must first find "the mouth of Shug'ruith" on the surface. They must then descend and follow {{f|Layer of resin extruded by Shug'ruith|plural}} to Shug'ruith's cradle.


Of these lairs, the chuppah of Qas and Qon and the cradle of Shug'ruith are the most difficult to find; the player is unlikely to encounter them by traversing the overworld or by exploring random zones. The easiest way to discover the location of these lairs is to trade secrets with legendary [[Gyre wights]]. Factions that trade Moon Stair secrets, such as [[Chavvah]], can also be helpful in finding the chuppah of Qas and Qon. Alternatively, one can pick up the [[Trash Divining]] skill and hope to reveal the location of these lairs.
Of these lairs, the chuppah of Qas and Qon and the cradle of Shug'ruith are the most difficult to find; the player is unlikely to encounter them by traversing the overworld or by exploring random zones. The easiest way to discover the location of these lairs is to trade secrets with legendary [[Gyre wights]]. Factions that trade Moon Stair secrets, such as [[Chavvah]], can also be helpful in finding the chuppah of Qas and Qon. Alternatively, one can pick up the [[Trash Divining]] skill and hope to reveal the location of these lairs.
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=== Water ritual ===
=== Water ritual ===


It is possible to perform the [[water ritual]] with the Nephilim, using one dram of {{favilink|cloning draught}}. A unique dialogue option appears after performing the water ritual with one of the Nephilim:
It is possible to perform the [[water ritual]] with the Nephilim, using one dram of {{f|cloning draught}}. A unique dialogue option appears after performing the water ritual with one of the Nephilim:


{{qud quote|Will you resign your charge and swear to unvex the beings of this world?}}
{{qud quote|Will you resign your charge and swear to unvex the beings of this world?}}


If selected, the player's reputation with [[Girsh|the Girsh]] will decrease by 200, and they will receive the appropriate chord of light from the pacified Nephilim. Other Nephilim '''will not''' receive a bonus from the pacified Nephilim (unlike as occurs after killing one of the Nephilim).
If selected, the player's reputation with [[Girsh|the Girsh]] will decrease by 200, and they will receive the appropriate chord of light from the pacified Nephilim. Other Nephilim '''will not''' receive a bonus from the pacified Nephilim (unlike as occurs after killing one of the Nephilim).
=== Combat ===
{{opinion}}
{{Missing info|Needs Irisdual Beam information, especially if it's omniphase. Needs third para filled out}}
All six Nephilim are difficult opponents, serving as a sort of "super boss" for Caves of Qud. By default, each one has 4000 health, 38 in each stat, and 60 of each resistance.
Each one also possesses {{f|Irisdual Beam}} - a deadly, three-directional laser attack, which becomes six-directional once they drop below 50% health. Before firing, the beams are marked with a red highlight, similar to the [[Decarbonizer]]'s attack, and will fire on the Nephilim's next turn. The beams deal multiple hits of extreme damage to everything in their paths, and should be avoided at all costs. This attack cannot be interrupted by any means other than killing the Nephilim - stunning, freezing, knocking them prone, sleep, and all other effects will not interrupt the attack.
Finally, each Nephilim will have a bonus effect based on their story-based traits: (TO COME)


=== Death ===
=== Death ===