Grave moss: Difference between revisions

2 bytes removed ,  22:30, 2 May 2021
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imported>Trashmonks
(Updated by Teamtoto with game version 2.0.202.40 using QBE v1.0rc2)
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{{name}} are plants who grow throughout the catacombs of the [[Tomb of the Eaters]]. They grow in groups and glow slightly, although it is only enough to light up their current occupying tile. They are normally harmless until {{favilink|blood}} is spilled on them.  
{{name}} are plants who grow throughout the catacombs of the [[Tomb of the Eaters]]. They grow in groups and glow slightly, although it is only enough to light up their current occupying tile. They are normally harmless until {{favilink|blood}} is spilled on them.  


Every 5 points of fire or heat damage will cause the moss to spawn a small cloud of {{favilink|miasmatic ash}} of density 80.{{Code Reference|class=BurnOffGas}} They initially have {{heart}}100 [[HP]], so they can emit up to 20 tiles of ash when burned.
Every 5 points of fire or heat damage will cause the moss to spawn a small cloud of {{favilink|osseous ash}} of density 80.{{Code Reference|class=BurnOffGas}} They initially have {{heart}}100 [[HP]], so they can emit up to 20 tiles of ash when burned.


When grave moss becomes {{qud shader|r|bloody}}, has blood (or a compound liquid containing blood) splashed onto them, or have a corpse land on them, they will begin to fizz hungrily. After 20 turns, the moss will consume any corpse that was lying on top of them and transform into a {{favilink|gorged growth}}.{{Code Reference|class=GraveMoss}} They are not considered creatures (and thus, unable to be affected by combat effects) until they have become gorged growths.
When grave moss becomes {{qud shader|r|bloody}}, has blood (or a compound liquid containing blood) splashed onto them, or have a corpse land on them, they will begin to fizz hungrily. After 20 turns, the moss will consume any corpse that was lying on top of them and transform into a {{favilink|gorged growth}}.{{Code Reference|class=GraveMoss}} They are not considered creatures (and thus, unable to be affected by combat effects) until they have become gorged growths.