Oddly-hued glowpad: Difference between revisions

126 bytes added ,  23:14, 19 April 2020
Updated by syntaxaire with game version 2.0.199.5 using QBE v1.0rc2
imported>Teamtotobot
m (Bot: Automated text replacement (-pasarang +parasang))
imported>Trashmonks
(Updated by syntaxaire with game version 2.0.199.5 using QBE v1.0rc2)
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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. -->
{{As Of Patch|2.0.199.5}}
{{Character
{{Character
| title = {{Qud text|oddly-hued glowpad}}
| title = {{Qud text|oddly-hued glowpad}}
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| av = 0
| av = 0
| dv = 11
| dv = 11
| ma = 1
| lightradius = 2
| lightradius = 2
| id = OasisGlowpad
| id = OasisGlowpad
| tier = 8
| colorstr = &amp;C
| colorstr = &amp;C
| renderstr = *
| renderstr = *
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| categories = Unique Characters
| categories = Unique Characters
}}
}}
 
<!-- END QBE -->
[[Category:Unique Characters]]
The {{name}} is a hidden [[merchants|merchant]] that is located in the center zone of a random [[salt marsh]] [[parasang]]. The entire parasang where this glowpad is contained will be covered in dense {{favilink|brinestalk}}, making them difficult to spot. A parasang is "dense" when multiple brinestalk plants spawn in the salty water lakes instead of around it. The exact coordinates within the zone are randomized.<ref> <code>XRL.World.WorldBuilders.JoppaWorldBuilder::AddStaticEncounters</code></ref>After ending a conversation with them for the first time, the player's character will note the location of the {{name}} in their journal, along with a steam achievement.  
The {{name}} is a hidden [[merchants|merchant]] that is located in the center zone of a random [[salt marsh]] [[parasang]]. The entire parasang where this glowpad is contained will be covered in dense {{favilink|brinestalk}}, making them difficult to spot. A parasang is "dense" when multiple brinestalk plants spawn in the salty water lakes instead of around it. The exact coordinates within the zone are randomized.<ref> <code>XRL.World.WorldBuilders.JoppaWorldBuilder::AddStaticEncounters</code></ref>After ending a conversation with them for the first time, the player's character will note the location of the {{name}} in their journal, along with a steam achievement.  


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