Psychometry: Difference between revisions

726 bytes added ,  20:15, 5 November 2020
add notes about other objects that can be activated/deactivated
m (typo)
(add notes about other objects that can be activated/deactivated)
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{{As Of Patch|2.0.201.47}}
__NOTOC__{{As Of Patch|2.0.201.47}}
{{Mutation
{{Mutation
| title = Psychometry
| title = Psychometry
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For players with the [[Tinkering]] skill, they will gain access to another option when selecting an item. If that item is an identified artifact that can be constructed, the player can "{{qud text|Read early h&Wi&ystory with psychometry}}", granting them access to that artifact's recipe. The maximum complexity of artifacts whose recipes can be learned is determined by mutation level. Contrary to the description, Psychometry will grant the ability to construct artifacts without needing the appropriate Tinker skill; only the base Tinkering skill is required to learn and build the recipe. [[Mods]] cannot be learned through Psychometry.
For players with the [[Tinkering]] skill, they will gain access to another option when selecting an item. If that item is an identified artifact that can be constructed, the player can "{{qud text|Read early h&Wi&ystory with psychometry}}", granting them access to that artifact's recipe. The maximum complexity of artifacts whose recipes can be learned is determined by mutation level. Contrary to the description, Psychometry will grant the ability to construct artifacts without needing the appropriate Tinker skill; only the base Tinkering skill is required to learn and build the recipe. [[Mods]] cannot be learned through Psychometry.
In addition to allowing one to open {{favilink|security door|plural}}{{Code Reference|class=Door}}, {{name}} grants the ability to activate or deactivate the following powered objects:{{Code Reference|namespace=XRL.World.Capabilities|class=SecurityClearance}}{{Code Reference|class=PowerSwitch}}{{Code Reference|class=ForceProjector}}
* {{favilink id|Broadcast Power Station}}
* {{favilink id|Force Projector}}
* {{favilink id|Fusion Power Station}}
* {{favilink id|Fusion Pumping Station}}
* {{favilink id|Hydraulic Irrigator}}
* {{favilink id|Hydraulic Turbine}}
* {{favilink id|Industrial Fan}}
* {{favilink id|NormCore1}}
* {{favilink id|NormCore2}}
* {{favilink id|NormCore3}}
== Formulas ==
== Formulas ==
The following formulas are used to determine maximum complexity tier for identifying artifacts and learning blueprints (rounded down) based on mutation level.
The following formulas are used to determine maximum complexity tier for identifying artifacts and learning blueprints (rounded down) based on mutation level.
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* A low-strength Psychometry effect can be replicated by eating meals containing {{Favilink|sun-dried banana}}.
* A low-strength Psychometry effect can be replicated by eating meals containing {{Favilink|sun-dried banana}}.
* With [[Goat in Sweet Leaf]], a free level 1-2 Psychometry is guaranteed and easy to access as long as the player buys an {{favilink|Ezra recoiler}}.
* With [[Goat in Sweet Leaf]], a free level 1-2 Psychometry is guaranteed and easy to access as long as the player buys an {{favilink|Ezra recoiler}}.
== References ==
<references />