Disarming: Difference between revisions

109 bytes added ,  14:42, 2 May 2022
m (Add dismember as a possible disarming option)
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* {{favilink|pulsed field magnet|plural}} are notable for their [[Magnetic Pulse]] ability, which strips items from players' and other creatures' inventory. However, this effect cannot truly disarm the target, since it does not affect equipped items.
* {{favilink|pulsed field magnet|plural}} are notable for their [[Magnetic Pulse]] ability, which strips items from players' and other creatures' inventory. However, this effect cannot truly disarm the target, since it does not affect equipped items.
* {{favilink|qudzu}} can rust players' or other creatures' equipped items on hit, which causes those items to gain the [[rusted]] status and be forcefully unequipped (but not dropped).
* {{favilink|qudzu}} can rust players' or other creatures' equipped items on hit, which causes those items to gain the [[rusted]] status and be forcefully unequipped (but not dropped).
* {{favilink|strip fly|plural}} can steal items (including equipped items) from players and other creatures.
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