Girsh Nephilim: Difference between revisions
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Finally, each Nephilim will have a unique effect based on their lore. This effect will boost the Nephilim's capabilities, and will affect the various creatures in their lair, changing their color, aligning them with the Girsh, and adding a similar effect to the creature in question. | Finally, each Nephilim will have a unique effect based on their lore. This effect will boost the Nephilim's capabilities, and will affect the various creatures in their lair, changing their color, aligning them with the Girsh, and adding a similar effect to the creature in question. | ||
* {{favilink|Girsh Bethsaida}}'s unique effect is conjoined | * {{favilink|Girsh Agolgot}}'s unique effect is rank which has a Poison, Disease, and Rust on to-hit at 50% | ||
* {{favilink|Girsh Bethsaida}}'s unique effect is conjoined which causes it to duplicate itself after it's taken a thousand damage, as well as the creatures in the lair having a similar behavior. | |||
* {{favilink|Girsh Qas}}'s unique effect is polarized, which means its girshlings have ForcePylon Walls 2 Range 5 | |||
* {{favilink|Girsh Qon}}'s unique effect is cryptic, which means its girshlings have a 200 confusion gas burst on dying, and have zigzag fangs that confuse on hit 100% of the time. | |||
* {{favilink|Girsh Rermadon}}'s unique effect is plasmatic, which has an electric bite (displayed as {{G|incandescent}} fangs) and drops the 1000 Plasma Blueprint when it dies | |||
* {{favilink|Girsh Shug'ruith the Burrower}}'s unique effect is burrowing, which means they have the Burrowing mutation at 5, and they themselves live on walls. | |||
=== Death === | === Death === |