Pulsed field magnet: Difference between revisions
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Pulsed field magnets have the unique mutation [[Magnetic Pulse]]. Every 100 turns, a {{name}} pulls all metal objects within a 16-tile radius towards itself, including up to one item from the player's inventory. (This uses a [https://en.wikipedia.org/wiki/Euclidean_distance Euclidean distance metric] where one cell north-south is the same distance as one cell east-west.){{Code Reference | namespace = XRL.World.Parts.Mutation | class = MagneticPulse}} If you are affected by the {{name}}'s Magnetic Pulse, a message appears in the message log telling you that the item that was ripped away from you. | Pulsed field magnets have the unique mutation [[Magnetic Pulse]]. Every 100 turns, a {{name}} pulls all metal objects within a 16-tile radius towards itself, including up to one item from the player's inventory. (This uses a [https://en.wikipedia.org/wiki/Euclidean_distance Euclidean distance metric] where one cell north-south is the same distance as one cell east-west.){{Code Reference | namespace = XRL.World.Parts.Mutation | class = MagneticPulse}} If you are affected by the {{name}}'s Magnetic Pulse, a message appears in the message log telling you that the item that was ripped away from you. | ||
The {{name}} will use Magnetic Pulse regardless of whether or not it is hostile towards you. | The {{name}} will use Magnetic Pulse regardless of whether or not it is hostile towards you. |