Cryokinesis: Difference between revisions
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Honda-priuss (talk | contribs) m fixed favilink error with "freezing mist" (was formerly "frozen mist") |
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Cryokinesis grants the "Chill" activated ability, which when used, will prompt the player to pick a tile to cast the ability on. This tile must be a visible square and cannot be further than 8 tiles from the player.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=Cryokinesis}} | Cryokinesis grants the "Chill" activated ability, which when used, will prompt the player to pick a tile to cast the ability on. This tile must be a visible square and cannot be further than 8 tiles from the player.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=Cryokinesis}} | ||
Using Chill will create a 3x3 area of {{favilink| | Using Chill will create a 3x3 area of {{favilink|freezing mist}} that lasts for 3 rounds, centered on the chosen tile. Any creature that ends their turn within the frozen mist will suffer [[Damage_Type#Cold|cold]] damage and a significant [[temperature]] decrease as determined by mutation level. Three different damage rolls are calculated for all 3 rounds that the frozen mist is active, where the damage rolls get higher every round. After 3 rounds, the frozen mist will disappear. | ||
== Formulas == | == Formulas == | ||
The following formulas are used to determine damage (rounded up) and temperature decrease based on mutation level.{{Code Reference|namespace=XRL.World.Parts|class=CryoZone}} | The following formulas are used to determine damage (rounded up) and temperature decrease based on mutation level.{{Code Reference|namespace=XRL.World.Parts|class=CryoZone}} |