Warm static: Difference between revisions
Updated behavior of warm static based on testing in game. I tried to be rigorous, but I haven't read the code, so it could be wrong. |
m →Interactions: removed extra word |
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* Pure {{name}} mixed with another liquid in a [[liquid container]] will change the first liquid to the same number of drams of a random, non-rare liquid. | * Pure {{name}} mixed with another liquid in a [[liquid container]] will change the first liquid to the same number of drams of a random, non-rare liquid. | ||
* Pouring pure {{name}} onto a pool of liquid will change it to a random number of drams of a random, non-rare liquid, with a tenancy for certain round values like 500. | * Pouring pure {{name}} onto a pool of liquid will change it to a random number of drams of a random, non-rare liquid, with a tenancy for certain round values like 500. | ||
* Pouring pure {{name}} onto a creature will change it into a random | * Pouring pure {{name}} onto a creature will change it into a random creature. | ||
** The player is not an exception. | ** The player is not an exception. | ||
** The new creature will keep its previous inventory. | ** The new creature will keep its previous inventory. |