Warm static: Difference between revisions
m →Interactions: typo + clarified how the demeanor thing works |
m Added ichor merchant spawn, removed editorializing |
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{{Missing info|Needs more information on what, exactly, warm static does, and ideally code citations.}} | {{Missing info|Needs more information on what, exactly, warm static does, and ideally code citations.}} | ||
{{name|caps}} is a [[liquid]], found in [[water|dilute]] form in the pools and rivers of the {{f|Moon Stair}} and in pure form in {{f|entropy cyst|plural}} dropped by {{f|zero jell|plural}} (also native to the Moon Stair) on death. It has a wide variety of potential impacts on the world and objects which come into contact with it. If boiled, {{name}} will become {{f|glitter dust}}. | {{name|caps}} is a [[liquid]], found in [[water|dilute]] form in the pools and rivers of the {{f|Moon Stair}} and in pure form in {{f|entropy cyst|plural}} dropped by {{f|zero jell|plural}} (also native to the Moon Stair) on death. Very rarely, a phial of {{name}} will be sold by {{favilink|ichor merchant|plural}}. It has a wide variety of potential impacts on the world and objects which come into contact with it. If boiled, {{name}} will become {{f|glitter dust}}. | ||
== Interactions == | == Interactions == | ||
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* Pouring pure {{name}} onto an item will change it to a random item, and food will likewise become different food. | * Pouring pure {{name}} onto an item will change it to a random item, and food will likewise become different food. | ||
* Pouring pure {{name}} into an empty space will move around 20% of the objects in the zone randomly; around 2% of objects in the zone will become different objects of the same category. Notably, liquids changed this way can become rare liquids, unlike when {{name}} is poured directly into another pool. | * Pouring pure {{name}} into an empty space will move around 20% of the objects in the zone randomly; around 2% of objects in the zone will become different objects of the same category. Notably, liquids changed this way can become rare liquids, unlike when {{name}} is poured directly into another pool. | ||
** | ** Any pool that becomes {{favilink|Neutron flux}} will explode instantly. A large pool can be lethal, even at high level. | ||
** Can create more pure {{name}}, allowing the player to loop the process indefinitely. | ** Can create more pure {{name}}, allowing the player to loop the process indefinitely. | ||
* It is the [[water ritual]] liquid for [[highly entropic beings]]. | * It is the [[water ritual]] liquid for [[highly entropic beings]]. |