Warm static: Difference between revisions

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m Interactions: removed broken link and clarified that it's plants not foliage (ie. includes trees)
Tunerfish (talk | contribs)
m Tips: changed the wording to flow better
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* Should be performed in an empty zone with no creatures and high visibility. Foliage should be avoided, as it will become trees which disrupt vision and movement.
* Should be performed in an empty zone with no creatures and high visibility. Foliage should be avoided, as it will become trees which disrupt vision and movement.
** [[Salt Dunes]] are perfect for this.  
** [[Salt Dunes]] are perfect for this.  
* Fill the empty zone with disposable objects of the desired types.  
* The empty zone should be filled with disposable objects of the desired types.  
** Ammo is a cheap source of items.
** Ammo is a cheap source of non-food items.
** Preserved foods are a cheap source of corpses.  
** Preserved foods are a cheap source of food and corpses.  
** Salt rivers are a free source of liquids.
** Salt rivers are a free source of liquids.
* Liquids are the most lucrative and dangerous option, as they frequently transmute into rare liquids.  
* Liquids are the most lucrative and dangerous option, as they frequently transmute into rare liquids.  
** These have extremely high commerce values and are a good way to store wealth.
** These have extremely high commerce values and are a good way to store wealth.
** A large pool of pure {{name}} will usually appear within a dozen or so attempts in a salt river zone. This allows the player to repeat the process indefinitely.
** A large pool of pure {{name}} will usually appear within a dozen or so attempts in a salt river zone. Collecting this allows the player to repeat the process indefinitely.
** Any pool that becomes {{favilink|Neutron flux}} will explode instantly. A large pool that spawns next to the player will almost always be lethal, even at high level.  
** Any pool that becomes {{favilink|Neutron flux}} will explode instantly. A large pool that spawns next to the player will almost always be lethal, even at high level.  
** The chance to change into {{favilink|Primordial soup}} will inevitably cause [[Soupy sludge|Soupy sludges]] to spawn. These should be killed as soon as they appear, as they will level up quickly due to the number of liquids in the zone, and can accidentally be transmuted into dangerous enemies like [[Chrome pyramid|Chrome pyramids]] if {{name}} is used again.
** The chance to transmute into {{favilink|Primordial soup}} will inevitably cause [[Soupy sludge|Soupy sludges]] to spawn. They will level up quickly due to the number of liquids in the zone, and can be accidentally transmuted into dangerous enemies like [[Chrome pyramid|Chrome pyramids]] if {{name}} is used again, so they should be killed as soon as they appear.
{{Liquid Navbox}}<!--  
{{Liquid Navbox}}<!--  


Store other related warm static liquids
Store other related warm static liquids
-->{{#cargo_store:_table=GeneralData|DisplayName={{qud shader|Y|dilute warm}} static|PlainName=dilute warm static|ObjectID=DilutedWarmStaticPuddle|DisplayChar={{qud char|&amp;Y|≈}}}}
-->{{#cargo_store:_table=GeneralData|DisplayName={{qud shader|Y|dilute warm}} static|PlainName=dilute warm static|ObjectID=DilutedWarmStaticPuddle|DisplayChar={{qud char|&amp;Y|≈}}}}