Warm static: Difference between revisions
m →Interactions: removed broken link and clarified that it's plants not foliage (ie. includes trees) |
m →Tips: changed the wording to flow better |
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* Should be performed in an empty zone with no creatures and high visibility. Foliage should be avoided, as it will become trees which disrupt vision and movement. | * Should be performed in an empty zone with no creatures and high visibility. Foliage should be avoided, as it will become trees which disrupt vision and movement. | ||
** [[Salt Dunes]] are perfect for this. | ** [[Salt Dunes]] are perfect for this. | ||
* | * The empty zone should be filled with disposable objects of the desired types. | ||
** Ammo is a cheap source of items. | ** Ammo is a cheap source of non-food items. | ||
** Preserved foods are a cheap source of corpses. | ** Preserved foods are a cheap source of food and corpses. | ||
** Salt rivers are a free source of liquids. | ** Salt rivers are a free source of liquids. | ||
* Liquids are the most lucrative and dangerous option, as they frequently transmute into rare liquids. | * Liquids are the most lucrative and dangerous option, as they frequently transmute into rare liquids. | ||
** These have extremely high commerce values and are a good way to store wealth. | ** These have extremely high commerce values and are a good way to store wealth. | ||
** A large pool of pure {{name}} will usually appear within a dozen or so attempts in a salt river zone. | ** A large pool of pure {{name}} will usually appear within a dozen or so attempts in a salt river zone. Collecting this allows the player to repeat the process indefinitely. | ||
** Any pool that becomes {{favilink|Neutron flux}} will explode instantly. A large pool that spawns next to the player will almost always be lethal, even at high level. | ** Any pool that becomes {{favilink|Neutron flux}} will explode instantly. A large pool that spawns next to the player will almost always be lethal, even at high level. | ||
** The chance to | ** The chance to transmute into {{favilink|Primordial soup}} will inevitably cause [[Soupy sludge|Soupy sludges]] to spawn. They will level up quickly due to the number of liquids in the zone, and can be accidentally transmuted into dangerous enemies like [[Chrome pyramid|Chrome pyramids]] if {{name}} is used again, so they should be killed as soon as they appear. | ||
{{Liquid Navbox}}<!-- | {{Liquid Navbox}}<!-- | ||
Store other related warm static liquids | Store other related warm static liquids | ||
-->{{#cargo_store:_table=GeneralData|DisplayName={{qud shader|Y|dilute warm}} static|PlainName=dilute warm static|ObjectID=DilutedWarmStaticPuddle|DisplayChar={{qud char|&Y|≈}}}} | -->{{#cargo_store:_table=GeneralData|DisplayName={{qud shader|Y|dilute warm}} static|PlainName=dilute warm static|ObjectID=DilutedWarmStaticPuddle|DisplayChar={{qud char|&Y|≈}}}} |