Missile weapon combat: Difference between revisions
→Projectile Hit and Damage: Include normal combat bonus in the DV penalty explanation. |
m →Projectile Hit and Damage: Better ranged/melee combat DV wording. |
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Also, info on damage calculations is not found in the linked penetration article, as claimed. Rather than adding it there, it might be better to explain the damage calculation here for a ranged weapon & ammo, similar to the example in the [[Melee weapon combat#Damage Rolls|Melee weapon combat]] article.}} | Also, info on damage calculations is not found in the linked penetration article, as claimed. Rather than adding it there, it might be better to explain the damage calculation here for a ranged weapon & ammo, similar to the example in the [[Melee weapon combat#Damage Rolls|Melee weapon combat]] article.}} | ||
After a projectile actually hits a target - whether or not that was the intended target - regular damage calculations occur. However, the + | After a projectile actually hits a target - whether or not that was the intended target - regular damage calculations occur. However, a -5 DV penalty is applied, unless the target has [[Swift Reflexes]]. In most situations, this means that ranged attacks are dodged with only +1 DV, in contrast to [[Dodge_(DV)|melee combat's +6]]. If the creature is immobile, the DV is set to a flat -100. | ||
For information about penetration and damage calculations for missile weapons, refer to the [[Penetration_(PV)|penetration]] article. | For information about penetration and damage calculations for missile weapons, refer to the [[Penetration_(PV)|penetration]] article. |