Missile weapon combat: Difference between revisions

Modo lv (talk | contribs)
Projectile Hit and Damage: Include normal combat bonus in the DV penalty explanation.
Modo lv (talk | contribs)
m Projectile Hit and Damage: Better ranged/melee combat DV wording.
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Also, info on damage calculations is not found in the linked penetration article, as claimed. Rather than adding it there, it might be better to explain the damage calculation here for a ranged weapon & ammo, similar to the example in the [[Melee weapon combat#Damage Rolls|Melee weapon combat]] article.}}
Also, info on damage calculations is not found in the linked penetration article, as claimed. Rather than adding it there, it might be better to explain the damage calculation here for a ranged weapon & ammo, similar to the example in the [[Melee weapon combat#Damage Rolls|Melee weapon combat]] article.}}


After a projectile actually hits a target - whether or not that was the intended target - regular damage calculations occur. However, the +6 [[Dodge_(DV)|DV combat bonus]] is normally reduced to only +1, unless the target has [[Swift Reflexes]]. If the creature is immobile, the DV is set to a flat -100.
After a projectile actually hits a target - whether or not that was the intended target - regular damage calculations occur. However, a -5 DV penalty is applied, unless the target has [[Swift Reflexes]]. In most situations, this means that ranged attacks are dodged with only +1 DV, in contrast to [[Dodge_(DV)|melee combat's +6]]. If the creature is immobile, the DV is set to a flat -100.


For information about penetration and damage calculations for missile weapons, refer to the [[Penetration_(PV)|penetration]] article.
For information about penetration and damage calculations for missile weapons, refer to the [[Penetration_(PV)|penetration]] article.