Proselytize: Difference between revisions
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Proselytization functions as a mental attack against the creature that the player is attempting to proselytize{{Code Reference|namespace=XRL.World.Parts.Skill|class=Persuasion_Proselytize|method=AttemptProselytization}}. If the attack penetrates at least once (and the creature is able to be proselytized), then it succeeds and the creature is [[proselytized]]{{Code Reference|namespace=XRL.World.Parts.Skill|class=Persuasion_Proselytize|method=Proselytize}}. | Proselytization functions as a mental attack against the creature that the player is attempting to proselytize{{Code Reference|namespace=XRL.World.Parts.Skill|class=Persuasion_Proselytize|method=AttemptProselytization}}. If the attack penetrates at least once (and the creature is able to be proselytized), then it succeeds and the creature is [[proselytized]]{{Code Reference|namespace=XRL.World.Parts.Skill|class=Persuasion_Proselytize|method=Proselytize}}. | ||
Proselytize's attack uses [[Penetration (PV)#Penetration Formula|singlet dice]] of <math alt="1d8 minus 6">1d8 - 6</math>, | Proselytize's attack uses [[Penetration (PV)#Penetration Formula|singlet dice]] of <math alt="1d8 minus 6">1d8 - 6</math>, using the player's [[Ego]] modifier to determine PV. The defending creature gets +1 to its defense modifier if it is already proselytized or has been [[Rebuke Robot|rebuked]], and an additional defense modifier (equal to the effect level) if it has been [[Beguile|beguiled]]. Additionally, the creature gains a defense modifier equal to the amount of levels higher it is than you, with a minimum of 0. Thus the penetration roll against the creature has a PV of | ||
<math alt="player's ego modifier">\text{Player's Ego Modifier}</math> | <math alt="player's ego modifier">\text{Player's Ego Modifier}</math> |