Rust Wells: Difference between revisions
update spawn table, update info to match current rustwell generation. added images |
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Each Rust Wells uses the same generation: It will be one parasang, with the outer zones flat with nothing other than {{favilink|dogthorn tree|plural}} and {{favilink|witchwood tree|plural}}, with the occasional baboon and goat. | Each Rust Wells uses the same generation: It will be one parasang, with the outer zones flat with nothing other than {{favilink|dogthorn tree|plural}} and {{favilink|witchwood tree|plural}}, with the occasional baboon and goat. | ||
The most striking feature of the center zone will be the large circular "well" leading all the way down to the bottom of the rust well, with circles of {{favilink|fulcrete}} radiating outwards. The holes are one tile smaller than the hole above it, such that jumping down from the side will only go down one strata, preventing fall damage. It is possible to drop two or more floors at once using [[Jump]] or by [[flying]]. There are stairs down to reach the lower levels without falling. | |||
Underground, the screens are generated similar to the surface. There will be a large hole in the center of the zone, with circles of fulcrete enbedded into the natural cave generation of shale. [[File:Rustwellbottom.png|thumb|An example generation of the lowest floor, with chest.]] | Underground, the screens are generated similar to the surface. There will be a large hole in the center of the zone, with circles of fulcrete enbedded into the natural cave generation of shale. [[File:Rustwellbottom.png|thumb|An example generation of the lowest floor, with chest.]] |