Soupy sludge: Difference between revisions
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A {{name}} is a low level [[oozes|ooze]]. They mainly appear in the [[Rainbow Wood]] if a liquid interacts with 500 or more drams of {{favilink|primordial soup}}. If spawned from primordial soup, the sludge has a special ability to absorb liquids on the ground to rapidly gain level, stats, and status inflicting attacks.{{Code Reference|class=LiquidProteanGunk}} Because {{name|plural}} have no other unique features if they do not spawn from this soup, the rest of this article will assume that the sludge was spawned from it. | A {{name}} is a low level [[oozes|ooze]]. They mainly appear in the [[Rainbow Wood]] if a liquid interacts with 500 or more drams of {{favilink|primordial soup}}. If spawned from primordial soup, the sludge has a special ability to absorb liquids on the ground to rapidly gain level, stats, and status inflicting attacks.{{Code Reference|class=LiquidProteanGunk}} Because {{name|plural}} have no other unique features if they do not spawn from this soup, the rest of this article will assume that the sludge was spawned from it. | ||
Sludges that emerge from the primordial soup will also gain a [[Liquid Spitter|liquid spitting]] ability, similar to but not the same as {{favilink|Slog of the Cloaca}}'s spitting ability. This has a range of 8 tiles and will spit a liquid in a 3x3 area. The liquid has a 20% chance of being the first liquid that the sludge has absorbed (unless that liquid is {{favilink|cloning draught}}, {{favilink|brain brine}}, or {{favilink|sunslag}}, in which case fresh {{favilink|water}} will also be included | Sludges that emerge from the primordial soup will also gain a [[Liquid Spitter|liquid spitting]] ability, similar to but not the same as {{favilink|Slog of the Cloaca}}'s spitting ability. This has a range of 8 tiles and will spit a liquid in a 3x3 area. The liquid has a 20% chance of being the first liquid that the sludge has absorbed (unless that liquid is {{favilink|cloning draught}}, {{favilink|brain brine}}, or {{favilink|sunslag}}, in which case fresh {{favilink|water}} will also be included and the spat liquid will as such be dilute); otherwise, it will be a combination of all absorbed liquids. These liquids are not considered poured and thus do not become salty when spawned unless one of the liquids absorbed was salt. | ||
{{name|plural}} start with 4 pseudopods, [[cudgel]] weapons that do {{heart}}{{dice tooltip|4d4}} damage and have a +6 to-hit bonus, but can grow more as more liquids are absorbed. Each of a {{name|possessive}} pseudopods have a 100% chance to attack in melee, meaning it will attack with all of its pseudopods at once when making a melee attack. This, combined with the cudgel's ability to [[dazed|daze]], can cause a creature to become [[stunned|stunlocked]]. | {{name|plural}} start with 4 pseudopods, [[cudgel]] weapons that do {{heart}}{{dice tooltip|4d4}} damage and have a +6 to-hit bonus, but can grow more as more liquids are absorbed. Each of a {{name|possessive}} pseudopods have a 100% chance to attack in melee, meaning it will attack with all of its pseudopods at once when making a melee attack. This, combined with the cudgel's ability to [[dazed|daze]], can cause a creature to become [[stunned|stunlocked]]. |