3D cobblers: Difference between revisions
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When powered and activated, {{name}} create a section of wall behind the player with each step. By default, {{name}} will create {{favilink|Sandstone}} walls. However, the type of wall generated by a set of {{name}} can be changed if the wearer uses the {{qud text|(&WL&y)ook}} command to look at a different type of wall while the {{name}} are equipped and powered. Walls with proper names (such as legendary animated walls) cannot be mimicked by the {{name}}.{{Code Reference|class=StrideMason}} | When powered and activated, {{name}} create a section of wall behind the player with each step. By default, {{name}} will create {{favilink|Sandstone}} walls. However, the type of wall generated by a set of {{name}} can be changed if the wearer uses the [[Looking|{{qud text|(&WL&y)ook}} command]] to look at a different type of wall while the {{name}} are equipped and powered. Walls with proper names (such as legendary animated walls) cannot be mimicked by the {{name}}.{{Code Reference|class=StrideMason}} | ||
A power switch allows the wearer to activate or deactivate a pair of {{name}} at will, which is an action that costs only 100 [[action points]] (one-tenth of a standard turn).{{Code Reference|class=PowerSwitch}} | A power switch allows the wearer to activate or deactivate a pair of {{name}} at will, which is an action that costs only 100 [[action points]] (one-tenth of a standard turn).{{Code Reference|class=PowerSwitch}} |