User:BinaryDoubts/RelicTutorial: Difference between revisions

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== Weapon Types ==
== Weapon Types ==
Weapon objects in Caves of Qud are classified by the skill required to use them. For example, all sword-ish weapon blueprints have <code>Skill="LongBlades"</code> in their <code>MeleeWeapon</code> part. The game checks the weapon's skill (<code>WeaponObject.Skill</code>) to detect if, say, your wielded weapon is a long blade and can be used to trigger Lunge. As a shorthand, whenever this tutorial refers to a weapon's "type," it's referring to the skill required to wield it.
Weapon objects in Caves of Qud are classified by the skill required to use them. For example, all sword-ish weapon blueprints have <code>Skill="LongBlade"</code> in their <code>MeleeWeapon</code> part. The game checks the weapon's skill (<code>WeaponObject.Skill</code>) to detect if, say, your wielded weapon is a long blade and can be used to trigger Lunge. As a shorthand, whenever this tutorial refers to a weapon's "type," it's referring to the skill required to wield it.


== Custom Weapons ==
== Custom Weapons ==