Making Money: Difference between revisions
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JulesLetters (talk | contribs) Remove references to corpse farming, as it is inefficient now |
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== Proselytize == | == Proselytize == | ||
The [[Proselytize]] skill is generally inferior to the above mental mutations, but it has the advantage of being readily available to any player who can get enough positive reputation with [[Mechanimists]]. However, without high [[Ego]], it will often fail on most traders due to their [[MA]]. The trick is to find a low-level, low-MA creature, such as a {{favilink|glowfish}}, and proselytize it instead. Any creature that has unequipped inventory items is currently able to produce unlimited fresh water to pay for your goods. Thus, give the glowfish any cheap item, dismiss it from your service, sell it all your valuables, and proselytize it once again to get your items back. Station one such creature near every merchant you care about for a convenient ATM. | The [[Proselytize]] skill is generally inferior to the above mental mutations, but it has the advantage of being readily available to any player who can get enough positive reputation with [[Mechanimists]]. However, without high [[Ego]], it will often fail on most traders due to their [[MA]]. The trick is to find a low-level, low-MA creature, such as a {{favilink|glowfish}}, and proselytize it instead. Any creature that has unequipped inventory items is currently able to produce unlimited fresh water to pay for your goods. Thus, give the glowfish any cheap item, dismiss it from your service, sell it all your valuables, and proselytize it once again to get your items back. Station one such creature near every merchant you care about for a convenient ATM. | ||
== Burgeon-Cane Farming == | == Burgeon-Cane Farming == | ||
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* Plenty of inventory space | * Plenty of inventory space | ||
* Lots and lots of empty containers | * Lots and lots of empty containers | ||
* | * Ideally, a [[:Category:Recoilers|Recoiler]] with its location set to a merchant hub. | ||
=== Steps: === | === Steps: === | ||
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# Mark the location of the dead caravan on your map. You will be making multiple trips back and forth. | # Mark the location of the dead caravan on your map. You will be making multiple trips back and forth. | ||
# Loot and sell their items. The {{Favilink|dromad trader}} is an obvious target for looting, but keep in mind that caravan guards often wear fairly high-tier armor and carry fairly high-tier weapons. It may be convenient to use a recoiler here to lower the number of trips, but this step can be completed, albeit slightly slower, without a recoiler. | # Loot and sell their items. The {{Favilink|dromad trader}} is an obvious target for looting, but keep in mind that caravan guards often wear fairly high-tier armor and carry fairly high-tier weapons. It may be convenient to use a recoiler here to lower the number of trips, but this step can be completed, albeit slightly slower, without a recoiler. | ||
# | # Use your recoiler to warp to the merchant hub you chose. The ideal location is next to a merchant with lots of high-value goods. | ||
==Getting the Most Value Out Of Weight== | ==Getting the Most Value Out Of Weight== |