Making Money
This is the definitive list of get-rich quick schemes in Caves of Qud!
Word of Caution
water initially starts out as a resource to ration and value, but as the game goes on it becomes a non-issue, and water becomes the most worthless item in your inventory in terms of $/weight. Getting infinite water is pretty easy with these methods, but the secondary issue is being able to hold all of it at once. If you do not have enough storage capacity for the water a trader would pay you for a trade, you can only complete the trade by taking partial payment.
Dominate or Beguile
The easiest way is just to book it up to the Six Day Stilt, when you have
Domination or
Beguiling, take control of a merchant and have them drop all their items. As all Stiltground merchants are level one, this should be an easy feat. As your ego increases, you will eventually be able to use this technique on legendary merchants.
Note that merchants cannot restock if they're your follower, so let them go when you're done picking them clean.
Proselytize
The Proselytize skill is generally inferior to the above mental mutations, but it has the advantage of being readily available to any player who can get enough positive reputation with Mechanimists. However, without high Ego, it will often fail on most traders due to their MA. The trick is to find a low-level, low-MA creature, such as a glowfish, and proselytize it instead. Any creature that has unequipped inventory items is currently able to produce unlimited fresh water to pay for your goods. Thus, give the glowfish any cheap item, dismiss it from your service, sell it all your valuables, and proselytize it once again to get your items back. Station one such creature near every merchant you care about for a convenient ATM.
Burgeon-Cane Farming
Using the Burgeoning mutation, summon and harvest large numbers of
yonderbrush.
You will need:
- The Burgeoning Mutation at a level which will create yonderbrush
- The Harvestry ability
- Optional: the Meal Preparation skill (For those who are willing to drop a bit of profit for convenience)
Steps:
- Find an uninhabited, empty map tile relatively close to a merchant or merchants. (The salt dunes just outside the
Six Day Stilt work great for this)
- Using Burgeoning, fill the screen with plants. Then, carefully walk through, harvesting the
yondercane and making sure to avoid any aloe-type plants. Repeat steps 1 and 2 until you are satisfied with the amount of yondercane you have aquired.
- If you have Meal Preparation, build a
campfire and preserve all of your yondercane into
fermented yondercane.
- (You will lose 25 commerce value on each yondercane you preserve, but this is balanced by the fact that fermented yondercane is an incredibly convenient currency due to its weightlessness and low value per unit)
Caravan Poaching
Kill an entire dromad caravan and steal all their stuff.
You will need:
- A dromad caravan which you are fine with killing
- A method of defeating a dromad caravan
- Plenty of inventory space
- Lots and lots of empty containers
- Ideally, a Recoiler with its location set to a merchant hub.
Steps:
- Find a dromad caravan. They can spawn pretty much anywhere, but the rapid pace at which tiles can be explored in the
salt dunes makes it particularly suitable for searching, if you need to look.
- Somehow, kill every member of the caravan. Keep in mind that the
caravan guards are almost always very well-armed, and great saltbacks can be very dangerous.
- Mark the location of the dead caravan on your map. You will be making multiple trips back and forth.
- Loot and sell their items. The
dromad trader is an obvious target for looting, but keep in mind that caravan guards often wear fairly high-tier armor and carry fairly high-tier weapons. It may be convenient to use a recoiler here to lower the number of trips, but this step can be completed, albeit slightly slower, without a recoiler.
- Use your recoiler to warp to the merchant hub you chose. The ideal location is next to a merchant with lots of high-value goods.
Getting the Most Value Out Of Weight
A more practical solution would be to budget weight correctly and save space in your bag for the most valuable items to get the most value per #. This is helpful in the late game deep underground where valuable items are plentiful, but your pack space is not.
Below is a table that lists all items with their commerce value divided by their own weight, and sorted from most expensive to least.
Item | Value per Pound |
---|---|
Hand-E-Nuke | 10,000.0 |
Kesil Face | 10,000.0 |
Shemesh Face | 8,000.0 |
circle of light in the chord of Rermadon | 7,500.0 |
circle of light in the chord of Bethsaida | 7,500.0 |
circle of light in the chord of Qas | 7,500.0 |
circle of light in the chord of Qon | 7,500.0 |
circle of light in the chord of Shugruith | 7,500.0 |
circle of light in the chord of Ehalcodon | 7,500.0 |
circle of light in the chord of Agolgot | 7,500.0 |
Earth Face | 6,500.0 |
cloning draught | 5,000.0 |
Levant Face | 5,000.0 |
brain brine | 4,932.0 |
warm static | 4,000.0 |
0 Weight Items
Items that weigh nothing are also highly valuable since they do not take up weight. Note that the majority are food and cybernetics.
Item | Value |
---|---|
Otherpearl | 33,333.0 |
black mote | 1,666.0 |
optical multiscanner | 600.0 |
social coprocessor | 600.0 |
taco suprema | 500.0 |
cybernetics credit wedge 3¢ | 450.0 |
holographic visage | 360.0 |
penetrating radar | 360.0 |
cybernetics credit wedge 2¢ | 300.0 |
phase-adaptive scope | 240.0 |
Schemasoft [high-tier] | 240.0 |
precision force lathe | 240.0 |
equipment rack | 180.0 |
dopamine synth | 180.0 |
intravenous port | 180.0 |
Liquids
Excluding all 0 value liquids and water:
Liquid | Value over Weight | Value ($/LB) |
4D | 16D | 32D | 64D |
---|---|---|---|---|---|---|
![]() |
# | 0.1/0.250.4 | 0.4 | 1.6 | 3.2 | 6.4 |
![]() |
# | 0.25/0.251 | 1 | 4 | 8 | 16 |
![]() |
# | 0.5/0.252 | 2 | 8 | 16 | 32 |
![]() |
# | 1/0.254 | 4 | 16 | 32 | 64 |
![]() |
# | 1/0.254 | 4 | 16 | 32 | 64 |
![]() |
# | 1.5/0.256 | 6 | 24 | 48 | 96 |
![]() |
# | 2/0.54 | 8 | 32 | 64 | 128 |
![]() |
# | 2/0.54 | 8 | 32 | 64 | 128 |
![]() |
# | 3/0.2512 | 12 | 48 | 96 | 192 |
![]() |
# | 3.8/0.2515.2 | 15.2 | 60.8 | 121.6 | 243.2 |
![]() |
# | 4/0.2516 | 16 | 64 | 128 | 256 |
![]() |
# | 4/0.2516 | 16 | 64 | 128 | 256 |
![]() |
# | 50/0.5100 | 200 | 800 | 1600 | 3200 |
![]() |
# | 1000/0.254000 | 4000 | 16000 | 32000 | 64000 |
![]() |
# | 1000/2.5400 | 4000 | 16000 | 32000 | 64000 |
![]() |
# | 1000/0.254000 | 4000 | 16000 | 32000 | 64000 |
![]() |
# | 1233/0.254932 | 4932 | 19728 | 39456 | 78912 |
![]() |
# | 1250/0.255000 | 5000 | 20000 | 40000 | 80000 |
Selling Lava
lava is one of the more common, but still valuable liquids to sell. Thus, a method of quickly gaining money is grabbing a lot of it and selling it. There are two parts to this: getting a lot of lava, and finding a suitable receptacle to hold it all.
Getting Lava
- Melting
shale, such as by using a
thermal grenade mk III;
- Finding shale, having 100 heat resistance and
Burgeoning through any method, and spamming burgeoning until you fill the screen with
aloe pyras. Cause chaos. One recipe in specific is made to do this easily: Hot Pastry with Moss Knish and Grilled Elder Flamebeard- when fire damage is caused, spawn more aloe pyras.
- Finding a
giant lava weep
Lava-safe containers
Lava-safe containers are all non-organic containers that have a flaming temperature higher than lava, which is 350T.
phial- The only container dedicated to holding liquids that can hold lava.
- All Liquid fueled energy cells-
thermoelectric cells, and even cells that do not use lava for energy can safely hold 8 drams of lava at a time. Their low tier and bit cost makes them a decent container.
gyrocopter backpack,
rocket skates, and amusingly,
waxflab
Anything else will burst into flames and eventually burst open after taking enough damage.
Carrying lava in unsafe containers
There is a method of having combustible containers hold lava for a long enough time to sell.
- Harvest lava in a large flammable container, such as a 64D
waterskin;
- Drop the container and freeze it, such as with a
freeze grenade mk III, to safely carry it;
This method is possible but not recommended; players require equipment and skills at a level where there are much simpler, safer and reliable ways to generate money. Players with access to Psychometry, Disassemble and a means to farm Bits can make a much easier profit by learning schematics and building complex items to sell, especially as farming lava requires an expensive amount of grenades, heat resistant equipment, and enough containers for both the lava and the water you will receive from selling it. Lava constantly emits heat, and the frozen items will eventually thaw. In addition, items that are on fire cannot be traded.