Golem: Difference between revisions
JulesLetters (talk | contribs) Clarify journal incantation entries that result in 2 random effects |
JulesLetters (talk | contribs) Add to excluded mutations list, correct Night Vision |
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The Golem, when unpiloted, will act as a companion to the player. In this situation, it will act at 50% [[quickness]]. | The Golem, when unpiloted, will act as a companion to the player. In this situation, it will act at 50% [[quickness]]. | ||
The Golem, as a Vehicle, will always have room within its body for the player and one companion. The player can pilot the Golem by sitting in the [[Pilot seat]]. When piloted, the player has access to a modified form of the standard menus which cover the golem's equipment, the golem's stats and mutations, the golem's skills, the golem's inventory, and so on, as if you were the golem. This means you can spend gained stats, MP, and skill points. Piloted Golems also have access to the abilities 'Recoil to the Court of the Sultans', 'Exit Pilot Seat' and 'Eject'. It also always has access to Sprint and will eliminate all Mental Shield parts. It starts at level 50, with 500 base HP, and has [[ | The Golem, as a Vehicle, will always have room within its body for the player and one companion. The player can pilot the Golem by sitting in the [[Pilot seat]]. When piloted, the player has access to a modified form of the standard menus which cover the golem's equipment, the golem's stats and mutations, the golem's skills, the golem's inventory, and so on, as if you were the golem. This means you can spend gained stats, MP, and skill points. Piloted Golems also have access to the abilities 'Recoil to the Court of the Sultans', 'Exit Pilot Seat' and 'Eject'. It also always has access to Sprint and will eliminate all Mental Shield parts. It starts at level 50, with 500 base HP, and has [[Night Vision]]. {{XML Reference|object|BaseVehicleGolem}} | ||
In cases where the inherited type does not provide a stat distribution, it will also start with an even, weak, and randomized, stat distribution (set at 14+1d3+10d1 for all stats). Similarly, a golem's DV is the DV of its base type, or 0.{{XML Reference|object|BaseGolemAttributes}} | In cases where the inherited type does not provide a stat distribution, it will also start with an even, weak, and randomized, stat distribution (set at 14+1d3+10d1 for all stats). Similarly, a golem's DV is the DV of its base type, or 0.{{XML Reference|object|BaseGolemAttributes}} | ||
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If an Atzmus is sourced from a creature with viable [[Mutations]], the Golem can gain one of those mutations. This includes {{favilink|Bilge Sphincter}}, {{favilink|Chimera}}, and {{favilink|Crystallinity}}. | If an Atzmus is sourced from a creature with viable [[Mutations]], the Golem can gain one of those mutations. This includes {{favilink|Bilge Sphincter}}, {{favilink|Chimera}}, and {{favilink|Crystallinity}}. | ||
[[Night Vision]], as well as the NPC mutations [[Dark Vision]], Wall Climber and [[Invisibility]] are excluded from being acquired via the Atzmus. | [[Night Vision]], as well as the NPC mutations [[Dark Vision]], [[Wall Climber]], [[Metamorphosis]], and [[Invisibility]] are excluded from being acquired via the Atzmus. (The Golem has Night Vision by default.) | ||
{| class="wikitable" | {| class="wikitable" |