Tibular hydrojets: Difference between revisions
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{{Cybernetics data infobox}} | {{Cybernetics data infobox}} | ||
The {{name}} are a [[feet]]-exclusive [[cybernetic]] which grants the user 200 additional [[move speed]] while moving through any pool of [[liquid]] at least 200 [[dram|drams]] deep. The cybernetic will generally set the user's movement speed to 250 whenever the conditions are met, even when in pools shallower than 2000 drams, which usually only reduce [[creatures|creature]] movement speed by 20 compared to the 50-point penalty of deeper pools. However, the cybernetic does stack with the [[swimming]] skill, raising its movement bonus to 275 regardless of pool depth. | |||
When initially moving into a liquid pool, some of it may be displaced, which in very shallow pools could lower the depth below the minimum threshold, preventing the cybernetic from functioning. | When initially moving into a liquid pool, some of it may be displaced, which in very shallow pools could lower the depth below the minimum threshold, preventing the cybernetic from functioning. | ||
==Advantages&Disadvantages== | ==Advantages & Disadvantages== | ||
{{Opinion}} | {{Opinion}} | ||
===Advantages=== | ===Advantages=== | ||
*Cheap license tier cost, allowing for installation with little impact on the user's ability to install additional implants. | *Cheap license tier cost, allowing for installation with little impact on the user's ability to install additional implants. | ||
*Provides one of the largest conditional boosts to movement of any item or cybernetic available, with only level 10 and higher{{Favilink|Multiple legs}} [[mutation]] being able to individually surpass it in pure numbers. | *Provides one of the largest conditional boosts to movement of any item or cybernetic available, with only level 10 and higher {{Favilink|Multiple legs}} [[mutation]] being able to individually surpass it in pure numbers. | ||
* Useful in environments with lots of liquid such as | * Useful in environments with lots of liquid such as {{favilink|Golgotha}}, the {{favilink|Asphalt mines}}, {{favilink|Jungle}} rivers, or {{favilink|Lake Hinnom}}. | ||
*Allows the user to easily outrun certain dangerous swimming creatures such as | *Allows the user to easily outrun certain dangerous swimming creatures such as {{favilink|Madpole|plural}}, {{favilink|sultan croc|plural}}, or {{favilink|Sewage eel|plural}}. | ||
===Disadvantges=== | ===Disadvantges=== | ||
*Destroyed when uninstalled, limiting overall utility without careful planning or long-term commitment. | *Destroyed when uninstalled, limiting overall utility without careful planning or long-term commitment. | ||
*Most other feet cybernetics provide more consistently usable movement abilities/bonuses. | *Most other feet cybernetics provide more consistently usable movement abilities/bonuses. | ||
==Tips== | ==Tips== | ||
*If the user were to find themselves with the {{favilink|Slime glands}} mutation, such as by [[water ritual|water-ritualing]] the legendary [[oozes|ooze]] {{favilink|K-goninon}} they would be able to place 500 dram pools of {{favilink|slime}} wherever they wish, allowing for consistent and portable usage of the Tibular Hyrdojet's usually niche movement bonus. | *If the user were to find themselves with the {{favilink|Slime glands}} mutation, such as by [[water ritual|water-ritualing]] the legendary [[oozes|ooze]] {{favilink|K-goninon}} they would be able to place 500 dram pools of {{favilink|slime}} wherever they wish, allowing for consistent and portable usage of the Tibular Hyrdojet's usually niche movement bonus. | ||
*The movement bonus stacks with certain gear items, an equipped {{favilink|Rocket skates}} combined with a magnetized {{favilink|bounding boots}} can allow the user to reach 870 movement speed in water, provided they also have {{favilink|Kah's loop}} to allow [[sprint|sprinting]] while submerged in liquid. | *The movement bonus stacks with certain gear items, an equipped {{favilink|Rocket skates}} combined with a magnetized {{favilink|bounding boots}} can allow the user to reach 870 movement speed in water, provided they also have {{favilink|Kah's loop}} to allow [[sprint|sprinting]] while submerged in liquid. | ||
{{Cybernetics Navbox}} | {{Cybernetics Navbox}} |