Narcolepsy: Difference between revisions

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{{Name}} is a mental defect that causes the player to fall [[asleep]] on occasion will in combat.
{{Name}} is a mental defect that causes the player to fall [[asleep]] on occasion while in combat.


If a player with Narcolepsy is near a hostile creature, there is a 0.2% chance each round for them to fall asleep involuntary for 20-29 rounds.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=Narcolepsy}} Sleep will render the player unable to move or act, while lowering the player's <br>{{DV}}[[DV]] by 12 and adding 4 to the [[PV|penetration]] roll of creatures who attack them.{{Code Reference|namespace=XRL.World.Effects|class=Asleep}} Falling asleep will also cause the player to go [[prone]].
If a player with Narcolepsy is near a hostile creature, there is a 0.2% chance each round for them to fall asleep involuntary for 20-29 rounds.{{Code Reference|namespace=XRL.World.Parts.Mutation|class=Narcolepsy}} Sleep will render the player unable to move or act, while lowering the player's <br>{{DV}}[[DV]] by 12 and adding 4 to the [[PV|penetration]] roll of creatures who attack them.{{Code Reference|namespace=XRL.World.Effects|class=Asleep}} Falling asleep will also cause the player to go [[prone]].


Players who fall asleep due to Narcolepsy will either wake after the duration has elapsed or after taking damage. This will cause them to awake with the [[dazed]] effect. Awakening from Narcolepsy for any reason will grant the [[wakeful]] effect, preventing the player from falling asleep again for several rounds.  
Players who fall asleep due to Narcolepsy will either wake after the duration has elapsed or after taking damage. This will cause them to awake with the [[dazed]] effect. Awakening from Narcolepsy for any reason will grant the [[wakeful]] effect, preventing the player from falling asleep again for several rounds.
 
== Advantages & Disadvantages ==
== Advantages & Disadvantages ==
{{Opinion}}
{{Opinion}}