Missile weapon combat: Difference between revisions

Weapon Variance: Fore negative and positive signs to be on the same line as variable
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Angular Variance: Back out change
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In the equation above, '''WeaponVariance''' is the weapon variance roll, which depends on the weapon's intrinsic accuracy and is re-randomized for every projectile. In game, a missile weapon's accuracy is noted in its description as Very High, High, Medium, Low, or Very Low. For easier calculation, this wiki also includes the numeric accuracy value associated with each missile weapon in the infobox on that weapon's wiki page. Lower values are more accurate, with 0 representing a perfectly accurate weapon (for example, the {{favilink|electrobow}}).
In the equation above, '''WeaponVariance''' is the weapon variance roll, which depends on the weapon's intrinsic accuracy and is re-randomized for every projectile. In game, a missile weapon's accuracy is noted in its description as Very High, High, Medium, Low, or Very Low. For easier calculation, this wiki also includes the numeric accuracy value associated with each missile weapon in the infobox on that weapon's wiki page. Lower values are more accurate, with 0 representing a perfectly accurate weapon (for example, the {{favilink|electrobow}}).


Each time a projectile is fired, the weapon variance is randomly chosen from - WeaponAccuracy to + WeaponAccuracy. For example, the {{favilink|blast cannon}}, which has an accuracy of 25, will always contribute a random number from -25° and +25° to each of its projectiles, representing a total angular variance range of 50°.{{Code Reference|class=MissileWeapon|method=FireEvent|name=MissileWeaponFireEvent}}
Each time a projectile is fired, the weapon variance is randomly chosen from -WeaponAccuracy to +WeaponAccuracy. For example, the {{favilink|blast cannon}}, which has an accuracy of 25, will always contribute a random number from -25° and +25° to each of its projectiles, representing a total angular variance range of 50°.{{Code Reference|class=MissileWeapon|method=FireEvent|name=MissileWeaponFireEvent}}


The only thing that can modify weapon variance are [[Relic#Minor_Enhancements|relic]] and [[extradimensional]] enhancements which reduce a weapon's base accuracy by {{dice tooltip|5-10}}. Weapon variance is not influenced by any other factors. It cannot be reduced by agility, skills, or tinkered weapon mods. For example, the blast cannon will always have, at minimum, a -25° to +25° spread, unless it is a relic or extradimensional blast cannon that had its base accuracy reduced.
The only thing that can modify weapon variance are [[Relic#Minor_Enhancements|relic]] and [[extradimensional]] enhancements which reduce a weapon's base accuracy by {{dice tooltip|5-10}}. Weapon variance is not influenced by any other factors. It cannot be reduced by agility, skills, or tinkered weapon mods. For example, the blast cannon will always have, at minimum, a -25° to +25° spread, unless it is a relic or extradimensional blast cannon that had its base accuracy reduced.