Arc winder: Difference between revisions
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The {{name}} is a [[pistol]] which is unusual in that it does not have a [[PV]] value. Upon striking a creature or surface, the projectile will create a small arc of electricity comparable to the | The {{name}} is a [[pistol]] which is unusual in that it does not have a [[PV]] value. Upon striking a creature or surface, the projectile will create a small arc of electricity comparable to the {{f|Electrical Generation}} mutation or the [[electrified]] weapon mod.{{Code Reference|class=ElectricalDischargeLoader}} This causes damage to multiple enemies which bypasses armor and cannot be dodged. It is especially effective against [[Robots]]. | ||
The electrical arc will jump between adjacent enemies, plants and certain structural objects. Missed shots will arc from their points of impact against walls. | The electrical arc will jump between adjacent enemies, plants and certain structural objects. Missed shots will arc from their points of impact against walls. | ||
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* Robots, one of the most potentially dangerous kinds of entities in Qud, are particularly vulnerable to its damage type, and frequently have high AV that may be difficult to deal with with other weapons. | * Robots, one of the most potentially dangerous kinds of entities in Qud, are particularly vulnerable to its damage type, and frequently have high AV that may be difficult to deal with with other weapons. | ||
* Due to lack of PV, the {{lc:[[Beamsplitter]]}} mod is in most ways a free upgrade to a shotgun-like burst, as its usual PV malus is irrelevant. | * Due to lack of PV, the {{lc:[[Beamsplitter]]}} mod is in most ways a free upgrade to a shotgun-like burst, as its usual PV malus is irrelevant. | ||
** This can in close range potentially triplicate damage and increase effectiveness of on-hit effects, such as the {{lc:[[Nulling]]}} mod or | ** This can in close range potentially triplicate damage and increase effectiveness of on-hit effects, such as the {{lc:[[Nulling]]}} mod or {{f|Disarming Shot}}, or further improve crowd control potential. | ||
===Disadvantages=== | ===Disadvantages=== | ||
* A small number of entities, notably {{favilink|Asphodelyte|plural}}, have high electric damage resistance, making it ineffective at damaging them. | * A small number of entities, notably {{favilink|Asphodelyte|plural}}, have high electric damage resistance, making it ineffective at damaging them. |