Sunder Mind: Difference between revisions

N2H4 (talk | contribs)
m apostrophe
Cause that's a key effing word :)
 
Line 15: Line 15:
Selecting a tile containing a creature will cause both the user and the target to become "locked in psychic battle".{{Code Reference|namespace=XRL.World.Effect|class=MemberOfPsychicBattle}} This status condition causes the target to take damage determined by mutation level every round, allows the attacker and target to see each other even if they are in darkness, behind [[Properties#Occluding|occluding]] objects, or [[Invisibility|invisible]], and prevents any other creatures from using Sunder Mind on the attacker or target. The psychic battle will continue for ten rounds or until [[#Interrupting Sunder Mind|interrupted]].  
Selecting a tile containing a creature will cause both the user and the target to become "locked in psychic battle".{{Code Reference|namespace=XRL.World.Effect|class=MemberOfPsychicBattle}} This status condition causes the target to take damage determined by mutation level every round, allows the attacker and target to see each other even if they are in darkness, behind [[Properties#Occluding|occluding]] objects, or [[Invisibility|invisible]], and prevents any other creatures from using Sunder Mind on the attacker or target. The psychic battle will continue for ten rounds or until [[#Interrupting Sunder Mind|interrupted]].  


When there are only five rounds remaining, both the attacker and the target will suffer a nosebleed. This effect is distinct from the [[bleeding]] status effect, and deals a flat 1 damage every round until Sunder Mind is interrupted for any reason. If a creature lacks a [[List of Body Parts#Face|face]], they will instead "hemorrhage", which is identical in nature to a nosebleed and a purely cosmetic difference.
When there are only five rounds remaining, both the attacker and the target will suffer a '''nosebleed'''. This effect is distinct from the [[bleeding]] status effect, and deals a flat 1 damage every round until Sunder Mind is interrupted for any reason. If a creature lacks a [[List of Body Parts#Face|face]], they will instead "hemorrhage", which is identical in nature to a nosebleed and a purely cosmetic difference.


On the tenth round, the target will suffer additional damage equal to the total damage done during the previous 9 rounds; if this damage instance kills them, their head will explode.  
On the tenth round, the target will suffer additional damage equal to the total damage done during the previous 9 rounds; if this damage instance kills them, their head will explode.