Glitter dust: Difference between revisions

Trashmonks (talk | contribs)
Updated by egocarib with game version 2.0.207.72 using QBE v1.0rc2
Completing the other half of my edit from a year ago by mentioning that warm static boils into glitter dust on the glitter dust's page
Line 19: Line 19:
{{name|caps}} is a [[gas]] that can [[refract]] light-based projectiles and effects. Each tile of glitter dust has a percent chance equal to its density to refract incoming light-based projectiles and effects. If the gas density is 100 or greater, it refracts without fail.
{{name|caps}} is a [[gas]] that can [[refract]] light-based projectiles and effects. Each tile of glitter dust has a percent chance equal to its density to refract incoming light-based projectiles and effects. If the gas density is 100 or greater, it refracts without fail.


A typical source of {{name}} is a {{favilink|glitter grenade}}.
A typical source of {{name}} is a {{favilink|glitter grenade}}, but it can also be created by boiling {{f|warm static}}.


{{Gas Navbox}}
{{Gas Navbox}}