Electrical Generation
Category
|
Physical |
---|---|
Cost
|
4 |
ID?Use this ID to wish for the mutation
(example: mutation:ElectricalGeneration ) |
ElectricalGeneration |
Reality DistortingReality distorting mutations
cannot be used under the effects of normality. |
no |
Electrical Generation is a physical mutation that allows the player to generate and discharge stored electricity for a variety of applications. Creatures with Electrical Generation are able to build up and store an amount of electrical charge determined by their mutation level; the units this charge is measured in are identical to the units used by energy cells and artifacts.
Electrical Generation can be utilized via the "Discharge" ability to release all of the creatures stored charge at once, dealing electrical damage for each 1000 units of charge expended. Additionally, the electricity will arc to any adjacent creatures around the target, with each 1000 charge expended allowing for 1 additional arc. Each arc will reduce damage slighly.
1d4
Advancement Table
Mutation Level | Maximum Charges | Recharge Rate | Damage (Max Charge) | Number of Arcs (Max Charge) |
---|---|---|---|---|
1 | ||||
2 | ||||
3 | ||||
4 | ||||
5 | ||||
6 | ||||
7 | ||||
8 | ||||
9 | ||||
10 |
Advantages & Disadvantages
Advantages
- Electrical damage bypasses AV and DV, making the mutation useful for killing well armored or evasive targets.
- Electricity will arc through multiple enemies, allowing for decent multi-target damage.
- At higher levels, gives an option for quick burst damage.
Disadvantages
- Has terrible synergy with Electromagnetic Impulse.
- All charges must be used at the same time.
- While the recharge time is reduced at higher levels, it is not affected by Willpower.