This information is reliable as of patch 2.0.210.10 . If this is no longer the current patch, you can help by updating it .
This information is reliable as of patch
2.0.210.10 .
If this is no longer the current patch, you can help by updating it .
This information is reliable as of patch 2.0.210.10 .
TODO
Don't link to pop tables, doesn't actually match up to how it picks stuff.
account for Tier 0 stuff-
DynamicInheritsTable is a dynamically generated table of objects that inherit from the provided object (eg. :MeleeWeapon
). It can be weighted with :Tier<zonetier>
.
A DynamicInheritsTable for a given tier will weigh the potential objects so that each step between tiers (up or down) is 10 times less likely than the previous.
[ 1]
Tier Weighting
Tier delta
Weight
Relative Chance
+7
10
0.00001%
+6
100
0.0001%
+5
1,000
0.001%
+4
10,000
0.01%
+3
100,000
0.1%
+2
1,000,000
1%
+1
10,000,000
10%
0 (given tier)
100,000,000
100%
-1
10,000,000
10%
-2
1,000,000
1%
-3
100,000
0.1%
-4
10,000
0.01%
-5
1,000
0.001%
-6
100
0.0001%
-7
10
0.00001%
MeleeWeapon
MeleeWeapon:Tier1
MeleeWeapon:Tier2
MeleeWeapon:Tier3
MeleeWeapon:Tier4
MeleeWeapon:Tier5
MeleeWeapon:Tier6
MeleeWeapon:Tier7
MeleeWeapon:Tier8
This information is reliable as of patch 2.0.210.10 . If this is no longer the current patch, you can help by updating it .
This information is reliable as of patch
2.0.210.10 .
If this is no longer the current patch, you can help by updating it .
This information is reliable as of patch 2.0.210.10 .
Snapjaw Minion
Snapjaws that roll this table also roll once each from Snapjaw Minion 1 and Snapjaw Minion 2-
Snapjaw Minion 1 Snapjaw Minion 2
This information is reliable as of patch 2.0.210.10 . If this is no longer the current patch, you can help by updating it .
This information is reliable as of patch
2.0.210.10 .
If this is no longer the current patch, you can help by updating it .
This information is reliable as of patch 2.0.210.10 .
HumanoidEquipment
Weapon
Item Weight Chance DynamicInheritsTable:MeleeWeapon:Tier<ownertier> 40 40.00% Melee Weapons *ownertier* 60 60.00%
Armor
Item Weight Chance DynamicInheritsTable:Armor:Tier<ownertier> 40 30.00% Armor<ownertier> 60 45.00% Nothing[ 2] 33.33 25.00%
References
This information is reliable as of patch 2.0.210.10 .
This information is reliable as of patch
2.0.210.10 .
↑ XRL.World.GameObjectFactory.GameObjectFactory
, method InitWeights
↑ Each item has a further 75% chance if picked, represented by "Nothing" weight here