imported>Cranky Corvids |
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| '''HP''', or '''Hitpoints''', or {{Heart}} are an integer value which measures how close a creature is to death, or how intact items and walls are.
| | #REDIRECT [[Hitpoints (HP)]] |
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| == Losing and Gaining Hitpoints ==
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| Attacks which successfully hit their target and penetrate through any [[AV]] or [[MA]] which it may have will deal damage, reducing the hitpoint total of whatever is hit. Additionally, some effects, such as being on fire or [[bleeding]], will continually decrease the hitpoints of those afflicted with them.
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| Certain items, such as {{Favilink|salve injector|plural}} or {{Favilink|ubernostrum injector|plural}} will restore hitpoints over time. Other items, such as {{Favilink|witchwood bark}} or {{Favilink|urberry|plural}} will restore hitpoints instantly.
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| Furthermore, many creatures will naturally regenerate a number of hitpoints each turn according to the following formula: <ref>XRL.World.Parts.Stomach.cs</ref>
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| <math>\frac{20 + 2 \times ( \text{Willpower Modifier} + \text{Toughness Modifier})}{100}</math>
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| Taking damage interrupts natural HP regeneration for 5 turns, unless the creature has the [[Regeneration]] mutation, which prevents this effect. Those with the [[Regeneration]] mutation also gain a percentage boost based on the mutation's level to their natural HP regeneration.
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| == Maximum Hitpoints ==
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| At character generation, the player character has a hitpoint maximum equal to their [[Toughness]] score. Each level after that, they will gain 1d4 + [[Toughness]] Modifier maximum hitpoints. This toughness modifier is retroactive, so if a level 12 character levels up to 13 and moves from a [[Toughness]] Modifier of +2 to +3, they will gain 1d4 + 12 hit points that level to make up for the 12 earlier levels where they did not have the +3 modifier.
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| {{missing info|What cs file?}}
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| ==References==
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| <references/>
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| [[Category:Battle Mechanics]]
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