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<!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | <!-- START QBE: Autogenerated section - please leave this marker. See the [[QBE]] page for more information. --> | ||
{{ | {{Character | ||
| title = {{Qud text|{{Qud shader|normal|{{(}}normality field{{)}}}}}} | | title = {{Qud text|{{Qud shader|normal|{{(}}normality field{{)}}}}}} | ||
| image = normality field.png | | image = normality field.png | ||
| gif = normality field animated.gif | | gif = normality field animated.gif | ||
| dv = -10 | |||
| ma = 0 | |||
| weight = 100000 | | weight = 100000 | ||
| featureweightinfo = no | | featureweightinfo = no | ||
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| tilecolors = y | | tilecolors = y | ||
| renderstr = ° | | renderstr = ° | ||
| extra = {{Extra info|weight = 100000 | solid = no}} | | extra = {{Extra info|weight = 100000 | empsensitive = yes | solid = no}} | ||
| inheritingfrom = Object | | inheritingfrom = Object | ||
| desc = Shadowing segments arrange along the ley lines of this plane to form a geometric mesh. Objects on orthogonal trajectories are netted and shunted back toward their planar homes. | | desc = Shadowing segments arrange along the ley lines of this plane to form a geometric mesh. Objects on orthogonal trajectories are netted and shunted back toward their planar homes. | ||
| gameversion = 2.0.201. | | gameversion = 2.0.201.114 | ||
}} | }} | ||
<!-- END QBE --> | <!-- END QBE --> | ||
See [[normality]]. | See [[normality]]. |