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The fungus grove is the second intensity of the fungal biome. | The fungus grove is the second intensity of the fungal biome. | ||
Fungus groves contain a higher concentration of spotted shagspooks and dandy caps, and will have 2 random weeps. The colors of the shagspooks and dandy caps will be split between the two weeps, with those closer to a particular weep adopting that weep's colors. Each type of | Fungus groves contain a higher concentration of spotted shagspooks and dandy caps, and will have 2 random weeps. The colors of the shagspooks and dandy caps will be split between the two weeps, with those closer to a particular weep adopting that weep's colors. Each type of [[brooding puff]] has a seperate 60% chance of 2-3 instances of itself being present.<ref name="PopTable"/> | ||
Creatures within the fungus grove have a 25% chance of being a friend to fungi. Additionally, creatures have a 50% chance of being {{qud text|&Yfungus-ridden}}.<ref name="GameObject"/> Such creatures will have at least 2 instances of a specific, randomly assigned fungal infection on random limbs, with a high chance of additional instances.{{Code Reference|namespace=XRL.World.Biomes|class=FungusColonizedTemplate}} They will also be members of the fungi [[factions|faction]] in addition to their normal faction affiliation. | Creatures within the fungus grove have a 25% chance of being a friend to fungi. Additionally, creatures have a 50% chance of being {{qud text|&Yfungus-ridden}}.<ref name="GameObject"/> Such creatures will have at least 2 instances of a specific, randomly assigned fungal infection on random limbs, with a high chance of additional instances.{{Code Reference|namespace=XRL.World.Biomes|class=FungusColonizedTemplate}} They will also be members of the fungi [[factions|faction]] in addition to their normal faction affiliation. | ||
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The fungus forest is the third intensity of the fungal biome. Parasangs that contain fungus forests will be logged in the Journal under "Natural Features" when first encountered. | The fungus forest is the third intensity of the fungal biome. Parasangs that contain fungus forests will be logged in the Journal under "Natural Features" when first encountered. | ||
Fungus forests contain the highest concentration of spotted shagspooks and dandy caps, and will have 3 random weeps. Each type of | Fungus forests contain the highest concentration of spotted shagspooks and dandy caps, and will have 3 random weeps. Each type of [[brooding puff]] has a seperate 66% chance of 2-4 instances of itself being present.<ref name="PopTable"/> | ||
There are no friend to fungi present in fungus forests; instead, creatures have a 70% of being fungus-ridden.<ref name="GameObject"/> | There are no friend to fungi present in fungus forests; instead, creatures have a 70% of being fungus-ridden.<ref name="GameObject"/> | ||
Zones that contain a fungus forest will have "'''and fungus forest'''" appended to the end of their names.<ref name="ZoneName"/> | Zones that contain a fungus forest will have "'''and fungus forest'''" appended to the end of their names.<ref name="ZoneName"/> | ||
== References == | == References == | ||
<references/> | <references/> | ||
[[Category:Biomes]] | [[Category:Biomes]] |
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