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  • you should run away immediately. Legendary creatures, which are magenta in color, are also much tougher than their normal counterparts. Seeing one at an early
    13 KB (1,698 words) - 06:03, 9 April 2022
  • wire. Luckily, this is easy because it's the only one that's bright red in color. This means you can pop in and grab the 50' on the surface for all 3 rust
    5 KB (930 words) - 06:38, 9 April 2022
  • use 3-color tiles. Black, non-transparent pixels are painted with the foreground color, white non-transparent pixels are painted with the detail color and
    8 KB (1,226 words) - 08:38, 12 October 2023
  • in Display.txt. Each color is defined by a single letter. & means to set the foreground color, ^ means to set the background color. Only the preset letter
    4 KB (455 words) - 01:57, 8 August 2022
  • [modding] The color of gas objects is now based on the ColorString attribute of the Gas part. The GasDamaging part no longer has a ColorString. [modding]
    128 KB (19,947 words) - 23:08, 29 November 2019
  • Accepts color shaders. Falls back to workshop.json's Title field. Description Short description of the mod, displayed in the mod manager. Accepts color shaders
    6 KB (271 words) - 03:26, 29 October 2023
  • cases, the strings are added with color codes, so here are some examples of that. For more info about Caves of Qud's color code, check out Modding: Colors
    11 KB (279 words) - 01:43, 8 August 2022
  • replaced with the detail color. This is used as an additional color to contrast with the foreground color. transparent (any color with an opacity/alpha of
    10 KB (1,066 words) - 04:33, 4 June 2024
  • xml that merges a new color into Ctesiphus's blueprint: <objects> <object Name="Ctesiphus" Load="Merge"> <part Name="Render" ColorString="&amp;B"></part>
    16 KB (429 words) - 07:17, 31 March 2024
  • DisplayName="your display name here" Tile="Terrain/yourcustomtile.png" ColorString="&amp;G^k" DetailColor="r"> <!-- sets a number or attributes such as the location
    6 KB (836 words) - 00:33, 20 March 2024
  • used O (orange) as the primary color and Y (white) as the detail color. Instead of having our snapjaw mages look like off-color snapjaw warriors, let's add
    61 KB (6,640 words) - 12:43, 3 January 2024
  • jectile"> <part Name="Projectile" BasePenetration="4" BaseDamage="1d10" ColorString="&amp;y"></part> <part Name="Physics" IsReal="false"></part> </object>
    5 KB (506 words) - 15:51, 2 October 2020
  • true if the part's status is Operational. Triggers any appropriate render color changes. Updates the last known status. public bool IsDisabled( bool UseCharge
    30 KB (1,797 words) - 22:30, 15 September 2022
  • Baboon" Inherits="Baboon"> <part Name="Render" DisplayName="shrewd baboon" ColorString="&amp;B" /> <stat Name="AV" Value="3" /> <stat Name="Intelligence"
    11 KB (1,326 words) - 21:25, 21 September 2023
  • in the Lallated and Weird filters currently. ProtectFormatting: Outputs color protected text, currently used for Leet ampersands which are doubled to preserve
    32 KB (1,508 words) - 16:10, 12 January 2024
  • che(true)] public static List<SolidColor> Colors = new List<SolidColor>(); // Reset to a new empty List<SolidColor> at game startup and whenever mod configuration
    11 KB (1,145 words) - 06:48, 2 April 2022

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