This information is reliable as of patch 2.0.210.10 . If this is no longer the current patch, you can help by updating it .
This information is reliable as of patch
2.0.210.10 .
If this is no longer the current patch, you can help by updating it .
This information is reliable as of patch 2.0.210.10 .
TODO
Don't link to pop tables, doesn't actually match up to how it picks stuff.
account for Tier 0 stuff-
DynamicInheritsTable is a dynamically generated table of objects that inherit from the provided object (eg. :MeleeWeapon
). It can be weighted with :Tier<zonetier>
.
A DynamicInheritsTable for a given tier will weigh the potential objects so that each step between tiers (up or down) is 10 times less likely than the previous.
[ 1]
Tier Weighting
Tier delta
Weight
Relative Chance
+7
10
0.00001%
+6
100
0.0001%
+5
1,000
0.001%
+4
10,000
0.01%
+3
100,000
0.1%
+2
1,000,000
1%
+1
10,000,000
10%
0 (given tier)
100,000,000
100%
-1
10,000,000
10%
-2
1,000,000
1%
-3
100,000
0.1%
-4
10,000
0.01%
-5
1,000
0.001%
-6
100
0.0001%
-7
10
0.00001%
Role Weight Multipliers
Role
Multiplier
Common
4.0
Uncommon
0.25
Rare
0.01
Minion
4.0
Artillery
0.25
Skirmisher
1.0
Brute
0.25
Tank
0.25
Specialist
0.1
Leader
0.1
Hero
0.1
Epic
0.01
MeleeWeapon
MeleeWeapon:Tier1
MeleeWeapon:Tier2
MeleeWeapon:Tier3
MeleeWeapon:Tier4
MeleeWeapon:Tier5
MeleeWeapon:Tier6
MeleeWeapon:Tier7
MeleeWeapon:Tier8
This information is reliable as of patch 2.0.210.10 . If this is no longer the current patch, you can help by updating it .
This information is reliable as of patch
2.0.210.10 .
If this is no longer the current patch, you can help by updating it .
This information is reliable as of patch 2.0.210.10 .
Snapjaw Minion
Snapjaws that roll this table also roll once each from Snapjaw Minion 1 and Snapjaw Minion 2-
Snapjaw Minion 1 Snapjaw Minion 2
This information is reliable as of patch 2.0.210.10 . If this is no longer the current patch, you can help by updating it .
This information is reliable as of patch
2.0.210.10 .
If this is no longer the current patch, you can help by updating it .
This information is reliable as of patch 2.0.210.10 .
HumanoidEquipment
Weapon
Item Weight Chance DynamicInheritsTable:MeleeWeapon:Tier<ownertier> 40 40.00% Melee Weapons *ownertier* 60 60.00%
Armor
Item Weight Chance DynamicInheritsTable:Armor:Tier<ownertier> 40 30.00% Armor<ownertier> 60 45.00% Nothing[ 2] 33.33 25.00%
References
This information is reliable as of patch 2.0.210.10 .
This information is reliable as of patch
2.0.210.10 .
↑ XRL.World.GameObjectFactory.GameObjectFactory
, method InitWeights
↑ Each item has a further 75% chance if picked, represented by "Nothing" weight here