Talk:Weak Spotter

Revision as of 14:03, 8 January 2021 by Egocarib (talk | contribs)

I'm trying to mod this, but Pistol_WeakSpotter under XRL.World.Parts.Skill is just a dummy entry without any relevant code.

Many of the weapon skill effects, such as this one, are hard-coded into either XRL.World.Parts.MissileWeapon or XRL.World.Parts.Combat. The game performs skill checks in the flow of combat code to adjust critical hit chance and similar details.
Egocarib (talk) 14:02, 8 January 2021 (UTC)
Return to "Weak Spotter" page.