Modding:Intro - Zones and Worlds
This page is about modding. See the modding overview for an abstract on modding.
Terminology
The game (and the modding wiki pages) use a few terms to describe different parts of Caves of Qud's world:
- Zone: a "screen" of the game, consisting of an 80 x 25 rectangular grid of cells.
- Cell: a specific location within a zone. Objects in the game typically occupy one cell at a time.
- World: a collection of zones[1]. The default world that players start in is
JoppaWorld
; other examples include Tzimtzlum, Thin World, and interior zones (used to model vehicle interiors). - Parasang: a 3 x 3 grid of zones. Each cell of the [world map] corresponds to a parasang.
The following terminology is also used on occasion:
- Map: a .rpm file specifying a static zone, such as
YdFreehold.rpm
(used by Yd Freehold). "Map" is sometimes used as a synonym for the word "zone". However, for the purpose of clarity we will only use the former term when describing .rpm files. - World map: the overworld zone that the player enters when ascending from a surface zone; see the [world map] page for more details.
References
- ↑ More technically, a collection of zones sharing a common
IZoneFactory
and some additional properties specified viaWorlds.xml
.