Modding:Intro - Zones and Worlds

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This page is about modding. See the modding overview for an abstract on modding.

Terminology

The game (and the modding wiki pages) use a few terms to describe different parts of Caves of Qud's world:

  • Zone: a "screen" of the game, consisting of an 80 x 25 rectangular grid of cells.
  • Cell: a specific location within a zone. Objects in the game typically occupy one cell at a time.
  • World: a collection of zones[1]. The default world that players start in is JoppaWorld; other examples include Tzimtzlum, Thin World, and interior zones (used to model vehicle interiors).
  • Parasang: a 3 x 3 grid of zones. Each cell of the [world map] corresponds to a parasang.

The following terminology is also used on occasion:

  • Map: a .rpm file specifying a static zone, such as YdFreehold.rpm (used by  Yd Freehold). "Map" is sometimes used as a synonym for the word "zone". However, for the purpose of clarity we will only use the former term when describing .rpm files.
  • World map: the overworld zone that the player enters when ascending from a surface zone; see the [world map] page for more details.

References

  1. More technically, a collection of zones sharing a common IZoneFactory and some additional properties specified via Worlds.xml.